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Post Posted: 25 Sep 2008, 08:56
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
Post Posted: 25 Sep 2008, 13:38
Post Posted: 25 Sep 2008, 15:17
Post Posted: 25 Sep 2008, 16:02
Post Posted: 25 Sep 2008, 16:59
Post Posted: 25 Sep 2008, 18:42
Post Posted: 25 Sep 2008, 19:32
Hellscrag wrote:It does look cool but, like any heightmap technique, has inherent limitations in that you can only really create a rolling landscape with it (not jagged canyons with overhangs and rock bridges, Unreal-style).
Post Posted: 25 Sep 2008, 20:35
Post Posted: 26 Sep 2008, 08:32
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