Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderator: Buff Skeleton
Post Posted: 14 Jul 2018, 00:31
Post Posted: 15 Jul 2018, 00:02
Post Posted: 15 Jul 2018, 13:41
Semfry wrote:Also is the red GES ammo for the POD weapon? Because I was confused by that and looking at the tips I apparently completely missed it, which seems weird when multiple copies of the other weapons were provided
Post Posted: 15 Jul 2018, 14:54
UBerserker wrote:I re-read this - you never picked up the POD? It's the weapon on slot 5 you obtain in the Abyss's industrial sector when you climb back to top. It's the only copy in existence story-wise so you don't find it anywhere else.You also can't proceed in the level without picking it up, so how did you climb up the Abyss?
Post Posted: 15 Jul 2018, 15:15
Semfry wrote:UBerserker wrote:I re-read this - you never picked up the POD? It's the weapon on slot 5 you obtain in the Abyss's industrial sector when you climb back to top. It's the only copy in existence story-wise so you don't find it anywhere else.You also can't proceed in the level without picking it up, so how did you climb up the Abyss?If you mean after getting the translocator back then I just translocated back to the top, like the text implied to do, and nothing seemed to stop me (beyond some enemies to kill).
Post Posted: 22 Jul 2018, 00:26
Post Posted: 22 Jul 2018, 13:36
praethox wrote:► Show Spoilerbut the way the level "switched" in "Serve the Void" was really unexpected and nicely done.The story overall really got me into it and has been a memorable experience.
praethox wrote:After getting the xloc in Abyss i too have just teleported all the way up through the middle kinda my fault for not reading the tips.
praethox wrote:► Show Spoilermaybe just get a stronger kinda firing sound and a slightly bigger projectile for the GALGALIM ver of piddle...
praethox wrote:► Show SpoilerHowever, the song i recognized that nearly got me tears flowing was "Reassembly" in the second to last boss fight, i have always dreamed of this soundtrack being used right after hearing it for the first time in the DARKMATTER album so thanks for that, really.
praethox wrote:This has been a great experience for me and I'm really glad that i took time out of my "vacation" days so that i could play this.
Post Posted: 22 Jul 2018, 19:57
Post Posted: 22 Jul 2018, 21:33
praethox wrote:Everything is manageable, I'll probably be replaying this on my rig so i guess i will get the POD then I'm not much of a coder and I also don't work with models so I don't know how painful this would be but you can try to replace the LRPC model with the beta Automag model, it would really look like an upgraded piddle... and then it would fit the sound without worrying about the drowning and by that i think you mean what happens with the EAR when you have max power ups and it's firing devilishly fast right??► Show SpoilerAlso both times i played i noticed that there were these two Demon Skaarjs (??) in Elohim who after they're done fighting a Saint just don't attack you right away, only if they get close, they just walk after you until you leave the room (this maybe just leftover AI from original game??).Same time this happened was when BaalBerith came out of his portal (??), it produced this cool effect like he was giving you time so no complains from me
Post Posted: 22 Jul 2018, 22:30
Post Posted: 25 Jul 2018, 16:14
Post Posted: 12 Feb 2019, 00:36
Post Posted: 12 Feb 2019, 13:53
Return to “Excessive Unreal 2”
Users browsing this forum: No registered users and 0 guests