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Post Posted: 23 Feb 2010, 12:18
Post Posted: 23 Feb 2010, 19:54
these Xenome sessions leave me exhausted
Post Posted: 23 Feb 2010, 21:10
jazz wrote:Volumetric lighting will be removed to loosen up FPS in built up areas.
Post Posted: 23 Feb 2010, 21:57
Players can, after all, switch it off for themselves if they want to.
Post Posted: 23 Feb 2010, 22:20
jazz wrote:The collision radius of door codes will be increased.
jazz wrote:The three Skaarj running up the hill will be downgraded to ..... ? No I'm not telling!
jazz wrote:Filtering will be more fairly customised for hard,unrealMore ammo,health will be customised for hard,unreal.
jazz wrote:I must admit i was overjoyed yet humbled by Mman's review. I thought 70% was about the best i could hope for, even then i was'nt sure as Déjà Vu is a finished mod and recieved the same. At one point i would of been happy with 65%.
jazz wrote:Thx again for the input Salsa ... You've been a star.
Post Posted: 23 Feb 2010, 22:49
Post Posted: 23 Feb 2010, 23:08
Post Posted: 24 Feb 2010, 00:17
jazz wrote:The outside lobby door in the first map is actually on a timer (cant remember what i set it to). So you have to battle for a while before it will open but only for the player allowing you to run if your getting whooped.
jazz wrote:I believe the balance issue is something we could all agree on that needs work (ammo and health especially).
jazz wrote:I think you were the first to realise Salsa that the player must think strategically at times (as when i 'pm' you not long back) Thats how i built the game. I think sometimes unloading all weapons at every opportunity gets tedious after a while, so its nice to actually engage the grey matter for a change. Some people may not agree but thats why i like 7B so much. I think Proph and the guys got it just right.
jazz wrote:Personally i would still like a bit of feedback on the Skaarj hill section as this seems to be a crunch point for most.
Post Posted: 27 Feb 2010, 01:16
Post Posted: 27 Feb 2010, 11:23
Post Posted: 25 Jun 2010, 01:55
Post Posted: 25 Jun 2010, 02:04
Xezr wrote:Hi, I just downloaded this mappack and played for ten minutes, but I could easily point out that there are several textures and sounds ripped straight from Half-Life and I just wanted to know if the author was permissioned by Valve to do this. If not, shame on you.
Post Posted: 25 Jun 2010, 02:26
Post Posted: 25 Jun 2010, 03:16
Post Posted: 25 Jun 2010, 03:22
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