Did you know? Every one of these messages is hand-typed live, just for you.

Translucent textures [SOLVED!]

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

Moderators: ividyon, Semfry, zYnthetic

User avatar Feralidragon
Skaarj Lord Skaarj Lord
Posts: 223
Joined: 15 Jul 2008, 22:41
Location: Liandri

Subject: Translucent textures [SOLVED!]

Post Posted: 30 Jul 2008, 13:48

I searched on google, unreal wiki and other sites and forums, but I didn't find anything, so there it goes:

- Using the exec directives, how do I set some materials/textures to be translucent in the mesh?

What I mean is: do you know that smoke effect from the Unreal ASMD right? I want to do the same, already I have checked the exec code from it, but I didn't understand how that thing processes.

I use MilkShape 3D for modelling, so 3ds2unr is not an option due to the animations (I already tried to convert to 3ds, but the mesh lose its animations).

Another thing: how I do the same for 2 sided?

I really want this effect for my new model of a fire weapon I'm doing.

Any help or replies would be really apreciated :tup:
Last edited by Feralidragon on 31 Jul 2008, 11:32, edited 1 time in total.

User avatar ividyon
Administrator Administrator
Posts: 2304
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject:

Post Posted: 30 Jul 2008, 15:16

UnrealSP.org webmaster & administrator

User avatar Feralidragon
Skaarj Lord Skaarj Lord
Posts: 223
Joined: 15 Jul 2008, 22:41
Location: Liandri

Subject: Re: Translucent textures

Post Posted: 30 Jul 2008, 15:29

Thanks, but my issue is this one:

Feralidragon wrote:I use MilkShape 3D for modelling, so 3ds2unr is not an option due to the animations (I already tried to convert to 3ds, but the mesh lose its animations).


Thanks for the help anyway :tup:

User avatar ividyon
Administrator Administrator
Posts: 2304
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject:

Post Posted: 30 Jul 2008, 15:38

Um, it says that the way textures work depends on the material names.. so I guess you could also call the material you want to be translucent "TRANSLUCENT" in Milkshape?
UnrealSP.org webmaster & administrator

User avatar Feralidragon
Skaarj Lord Skaarj Lord
Posts: 223
Joined: 15 Jul 2008, 22:41
Location: Liandri

Subject:

Post Posted: 30 Jul 2008, 22:46

sana wrote:Um, it says that the way textures work depends on the material names.. so I guess you could also call the material you want to be translucent "TRANSLUCENT" in Milkshape?


Already tried that with no success... even naming not only the materials, but the groups too...

Is possible that the secret isn't in the converter itself, but in exec importing directives, I just wanted to know... In the Unreal ASMD ammo, all textures have TLOD=5 in each texture apllied, but the translucent isn't there, has 2 of those textures aren't translucent and have the same TLOD :\

Maybe someone knows the directives to make this possible, or maybe someone could just convert a model with translucent polys (materials) using the 3ds2unr converter, then post here the all the exec directives from the uc made by that converter. Maybe the converter place there some sort of special exec directives to translucent polys.

I just don't try myself out because I haven't got the 3d studio, and milkshape doesn't export to 3ds.

I wanna really do this effect for some weapons I am developing...

Thanks sana so far :tup:

User avatar Feralidragon
Skaarj Lord Skaarj Lord
Posts: 223
Joined: 15 Jul 2008, 22:41
Location: Liandri

Subject:

Post Posted: 31 Jul 2008, 10:51

I THINK I FOUND THE WAY!!

This thread may be a general doubt of the community (as I didn't received many replies, so many of you might not know how to do it).

After a super heavy google research, I found and application named UnrealFX:

UnrealFX let's you to change your mesh polys properties to translucent, modulated, environment mapped, and so on...

It seems that is hasn't any big bug (major already have been fixed) and it just takes that you open the _a.3d and _d.3d (already converted models to unreal format) and making your poly (and material if your want to) changes.

I will try it later and give more feedback. :tup:

Hope this gets usefull for somebody 8)

User avatar ividyon
Administrator Administrator
Posts: 2304
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject:

Post Posted: 31 Jul 2008, 12:54

Yeah, I actually knew about the tool but forgot the name :S Good that you found it!
UnrealSP.org webmaster & administrator

User avatar kea
SP2D Leader SP2D Leader
Posts: 416
Joined: 19 Nov 2007, 17:15
Location: Ukraine

Subject:

Post Posted: 31 Jul 2008, 13:07

Really helpful tool, use it.

User avatar Darkon
White Tusk White Tusk
Posts: 2213
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 31 Jul 2008, 14:38

Link?
And: is there a part of teh UnrealSP site where you can download tools like that actually...?
there's more

User avatar Hellscrag
Founder Founder
Posts: 3986
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 31 Jul 2008, 15:00

Darkon wrote:Link?
And: is there a part of teh UnrealSP site where you can download tools like that actually...?


We've never compiled a list... maybe we should :|
Image
Life is what you make of it.

User avatar ividyon
Administrator Administrator
Posts: 2304
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject:

Post Posted: 31 Jul 2008, 15:57

UnrealSP.org webmaster & administrator

User avatar Feralidragon
Skaarj Lord Skaarj Lord
Posts: 223
Joined: 15 Jul 2008, 22:41
Location: Liandri

Subject:

Post Posted: 31 Jul 2008, 17:12

Darkon wrote:Link?
And: is there a part of teh UnrealSP site where you can download tools like that actually...?


There's a link:
http://www.fileplanet.com/hosteddl.aspx?q2pmp%2ftools%2fUT%2fUnrealFX.zip

There's the description and usage in Unreal Wiki:
http://wiki.beyondunreal.com/Legacy:UnrealFX


Hellscrag wrote:
Darkon wrote:Link?
And: is there a part of teh UnrealSP site where you can download tools like that actually...?


We've never compiled a list... maybe we should :|


Agreed :tup:

User avatar Darkon
White Tusk White Tusk
Posts: 2213
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 31 Jul 2008, 17:27

sana wrote:Using Google is really hard


vs.

Feralidragon wrote:After a super heavy google research, I found and application named UnrealFX...


I asked it because of Feralidragon's research...
there's more

User avatar Hellscrag
Founder Founder
Posts: 3986
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 31 Jul 2008, 18:19

Feralidragon wrote:
Hellscrag wrote:We've never compiled a list... maybe we should :|


Agreed :tup:


The problem is that I'm really not well placed to do so myself. If anybody wants a list to be compiled, they should start a thread in which people recommend "essential tools" and provide download links.
Image

Life is what you make of it.

User avatar Feralidragon
Skaarj Lord Skaarj Lord
Posts: 223
Joined: 15 Jul 2008, 22:41
Location: Liandri

Subject:

Post Posted: 01 Aug 2008, 08:52

Darkon wrote:
sana wrote:Using Google is really hard


vs.

Feralidragon wrote:After a super heavy google research, I found and application named UnrealFX...


I asked it because of Feralidragon's research...


Yeah, I placed and replaced a lot of tags, then I encountered a Deus Ex mesh tool, that had the word translucent, and as it was Unreal Engine 1 based, I entered. Then I found that tool wasn't what I actually wanted, but still with my curiosity I read the entire page, and then I found a reference to UnrealFX and a link to download it.

Downloaded, tried a model, imported and it works really well. :lol:

(I found that MilkShape inverts the animation in Y axis LOL)


Hellscrag wrote:
Feralidragon wrote:
Hellscrag wrote:We've never compiled a list... maybe we should :|


Agreed :tup:


The problem is that I'm really not well placed to do so myself. If anybody wants a list to be compiled, they should start a thread in which people recommend "essential tools" and provide download links.


I will start that thread, but only when I arrive work.


Who is online

Users browsing this forum: No registered users and 4 guests

Copyright © 2001-2019 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited