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BSP Problem

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
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Subject:

Post Posted: 28 Jul 2008, 13:39

Hellscrag wrote:
TheIronKnuckle wrote:Wouldn't that shape produce the same errors, it still looks an impossible shape to me.... Unless i'm not seeing it right, those two diamonds on the side should be turned into four triangles. meh


If you have two sides on a four-sided surface that are parallel in all three axes then the surface cannot be non-planar ("bent").

thats just the thing though, Carthage's screen still seems to have surfaces that are non-planar. I'm obviously not seeing it right. I'm just not in the mood for focusing my eyes in a certain way just to get an image to jump out at me right now. :P

User avatar GTD-Carthage
Skaarj Warlord Skaarj Warlord
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Subject:

Post Posted: 29 Jul 2008, 03:02

Well, just to clarify things, the proposed shape from top view. :P

Lines A and B are parellel lines as well as C and D to themselves.

Image

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 29 Jul 2008, 13:39

I see it now, thanks :tup:

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