http://www.youtube.com/watch?v=tBE5kUWoM_k
The new BoltRifle combo:
----------------------------------------------------------------------------------
DOWNLOAD MIRRORS:
First download the first version:
DOWNLOAD NALI WEAPONS
FileFront mirror: FileFront Mirror
Then the v1.4 update:
FILEFRONT DOWNLOAD
RAPIDSHARE DOWNLOAD
Instalation:
1st version - utx to Textures; uax to Sounds
v1.4 - u, int and ini to System
-----------------------------------------------------------------------------------
NALI WEAPONS V1.4 RELEASED (NEW GUI ADDON AND MAJOR FIXES)
v1.3 to v1.4
Fixes:
- In a online game, when a team mate walked through your LandMines and StickyMines, they simulated always an annoying explosion, when they actually didn’t exploded at all (FIXED!)
- In a online game, when the MultiMissile Launcher locked in a target, it only seeked its target in 20% of the times, now it seeks almost always;
- When you grabbed a player and placed him in the water, he/she couldn’t simple swim (FIXED!)
Add-ons:
- Added a new Mod menu to configure the NaliWeapons, both mutator and the weapons themselves:
Mod > Nali Weapons v1.4 > Monster Hunt:
Here you can customize the Nali Weapons to the Monster Hunt games, like which weapons will be added, and which amount of ammo will each one have:
Max Ammo X – Multiplier of the default max ammo capacity of each weapon.
Ammo Amount X – Multiplier of the default ammo amount of each ammo pickup of each weapon.
Start Weapon Ammo X – Multiplier of the default ammo you get when you find a new weapon.
The checks only tell if that weapon will either or not appear in the game.
Mod > Nali Weapons v1.4 > Other Gametypes:
Here you can customize the Nali Weapons to the rest of the other gametypes, not MH, such DM, TDM, CTF, ect., like which weapons will be added, and another simple rules for game balancing. These settings don’t affect Monster Hunt games whatsoever. To set rules to MH, go to Monster Hunt tab.
Disarmable Sticky Mines – By default, sticky mines never get the possibility of getting disarmed, but if you want the Sticky Mines to be disarmable as the Land Mines, check this.
Combo No-player Attack – By default, the huge BoltRifle combo kills many players in range, but the combo is also needed to disarm mines. So, if you still want the possibility to disarm mines, but you don’t want that the combo kills the players, check this.
Graviton Vortex – By default, the Graviton has a powerful 1st Fire Mode which is a gravity vortex. So, if you want to have the Graviton in the game only with the grabbing function of its 2nd Fire Mode, check out this.
The other checks only tell if that weapon will either or not appear in the game.
IMPORTANT: The ‘Monster Hunt’ settings don’t affect ‘Other GameTypes’ settings, which means: Monster Hunt settings just for Monster Hunt games, and Other GameTypes for every gametype else. This is usefull for servers that have both Monster Hunt and another gametypes, and when you want to apply this mutator to both with different settings, as both mutator and weapons auto-detect the gametype, and apply to themselves the respective mod settings.
Opened issues/things which need a fix:
- The Miner has an issue, both offline and online, that is freezing the weapon sometimes. But it just takes to throw it away and pick it up again to pwn with it again.
- Only online issues:
a) When you create ice on the water with the Freezer, actually are created 2 visible bases, but just one is the “real” one, the other is just an illusion.
b) The full effect of the BoltRifle combo just doesn’t want to show up, but the major and critical effects do appear, so do not worry with this one.
--------------------------------------------------------------------------------------
Next version (v1.5):
Features:
+ 3 new weapons: modded enforcer, minigun and sniper
"Disarmable sticky mines" option in MH
"BoltRifle combo range" option in all gametypes
Fixes:
Anything that I can fix...
Release:
TBD: Maybe after summer...
---------------------------------------------------------------
Last notes:
I know that these weapons aren't that cool, mostly the skins and effects, and they were to be used in a SP mod ("Mission Ultimate") that I were about to develop with no team, just me, but until then, I have to code, model and skin some high end stuff to it (like vehicles) and I just don't know if I am capable of it, so I release the weapons to actually people trying them.
Sorry if I am posting some noobish stuff, but I only started coding in about 6 months ago LOL