Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: zYnthetic, ividyon, Semfry
Post Posted: 13 Jul 2008, 11:53
Post Posted: 15 Jul 2008, 22:56
Post Posted: 17 Jul 2008, 15:24
Post Posted: 17 Jul 2008, 19:11
Post Posted: 21 Jul 2008, 21:12
Post Posted: 22 Jul 2008, 10:59
Post Posted: 22 Jul 2008, 11:04
Taz wrote:There really should be a couple tutorials on how to use the particle emitter. (Or are there?)
Post Posted: 23 Jul 2008, 13:55
Post Posted: 23 Jul 2008, 15:01
Feralidragon wrote:Dots, could you make the physics of your vehicles in native code? For performance reasons and it would be less laggy online...If you just don't have time or patience or don't know to do it, it's ok with me, but I would be very apreciated if you could Edit: I have seen your scripts, and maybe coding all that natively would be kinda hard... so I think is better forget it. Good job, I think I will once again subclass it in an independent package and make my own vehicles.
Post Posted: 23 Jul 2008, 15:21
Darkon wrote:Feralidragon wrote:Dots, could you make the physics of your vehicles in native code? For performance reasons and it would be less laggy online...If you just don't have time or patience or don't know to do it, it's ok with me, but I would be very apreciated if you could Edit: I have seen your scripts, and maybe coding all that natively would be kinda hard... so I think is better forget it. Good job, I think I will once again subclass it in an independent package and make my own vehicles.what the... I would swear I just wrote you on another thread that he made those vehicles.. and now i read that you already know this....
Post Posted: 25 Jul 2008, 17:47
Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
Post Posted: 25 Jul 2008, 18:00
Creavion wrote:Really good stuff, but the "particle count limit of 1000" sucks.. to be honest...
Post Posted: 25 Jul 2008, 18:25
Post Posted: 25 Jul 2008, 18:36
sana wrote:Creavion wrote:Really good stuff, but the "particle count limit of 1000" sucks.. to be honest...I guess that means it can support up to 1000 rendered particles currently in view without getting laggy. Which is a good thing, because you'll never get anywhere near 1000 particles on one spot anyway (unless you go apeshit and spam 30129 fires all over the place or something )
Post Posted: 25 Jul 2008, 22:00
Creavion wrote:sana wrote:Creavion wrote:Really good stuff, but the "particle count limit of 1000" sucks.. to be honest...I guess that means it can support up to 1000 rendered particles currently in view without getting laggy. Which is a good thing, because you'll never get anywhere near 1000 particles on one spot anyway (unless you go apeshit and spam 30129 fires all over the place or something )I want to let it rain (stormy) on one of my DM maps but it is difficult with only a par. count of 1000. I cant understand it. This seems to be best coded emitter system ever (at least with the best performance), so I wondered about this ... limit.
Return to “Content Creation”
Users browsing this forum: No registered users and 6 guests