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evilgrins Maps & Skins Megathread

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User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 623
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: evilgrins Maps & Skins Megathread

Post Posted: 05 Feb 2021, 23:21

DM-UTDM-EwokVillage

I'm a big booster in the belief that geek themed maps should have themed weapons appropriate to whatever fan base the map is themed on. As this is an Ewok village, that's Star Wars... and as it happens I've got 2 Star Wars themed weapons.
Image

There are about 5 Ewok maps I'm aware of, as I have them, but most of them don't involve combat on all levels. This map has combat above in the tree village and down below on the ground, though the gravity is at normal levels it is possible to survive the fall from top to bottom if you've got full health.
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There are 4 UTDM (Unreal Tournament Deathmatch Monsters) on this map. 1 Warlord above and 3 Skaarj Berserkers below, though they don't necessarily stay at those levels. Obviously the Warlord flies and the Skaarj can use the elevators below to access the top. Typically when I place monsters on a map that have projectiles, I switch those to match the primary weaponfire. Warlord has blaster fire but not the Skaarj, as they kinda do akimbo bursts with their claws but this particular projectile doesn't work well with how they shoot. Skaarj blasts cross over on the way to the target and blaster fire doesn't pass through itself, so that limited their range significantly.

Seemed simpler to let the Skaarj have no projectiles and stab players to death.
Image

Combat can be fairly intense: players vs players, players vs monsters, & monsters vs monsters. So should be a lot of fun on all sides.

Weapons on this map are the Imperial Star Wars Shockrifle & lightsaber.

Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.png - Pwetty

Enjoy!
https://www.mediafire.com/file/ru4zats1pbopifg/DM-UTDM-EwokVillage.zip

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 623
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: evilgrins Maps & Skins Megathread

Post Posted: 10 Feb 2021, 02:23

DM-UTDMS-Arena6

This is a censored version of one of the maps provided by the mapper known as Pornstar.
Image
I found this guy's stuff awhile back, great maps but he plastered porn all over the place, some in picture frames where it kinda made sense but often on virtually every available surface. More than that, I later learned he didn't make the maps himself, he was an editor similar to me... but unlike me he eliminated all the info of the actual mappers and credited himself entirely.

That is not cool, and I've had not much luck tracking down the original mappers that made these to re-credit them.

Anyways, this is an arena style map with a vaguely coliseum theme and underground passages. Stay on your toes, Bob can win too.

I replaced the porn with Skaarj portraits from ut2004.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/9im2drrcyw5azoq/DM-UTDMS-Arena6.zip

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 623
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: evilgrins Maps & Skins Megathread

Post Posted: 21 Feb 2021, 19:24

CTF-UTDM-BadNeighbors

It's problematic on a moral level to decide what to delete from the LevelInfo part of a map edit, because I like to credit the original mapper as well as whoever assisted me on the map edit (even though Nelsona repeatedly tells me I don't need to credit him... I do anyway) but as so many UT sites no longer exist I frequently debate whether or not to leave the no longer existing website's details the original mapper had at the time they made the map.

Anywho..
Image
...this is a symmetrical map, identical bases using a basic castle structure. The central area of each base houses the flag, all the various weapons and ammo, plus armors and whatnot are all there. There's a few teleports to gain access to specialized gear, like the redeemer that's at the top of the central structure.

I put a UTDMT in the fenced off area in front of each castle, so it has a wide range to throw boulders but is fundamentally stuck in that pen. Inside each castle proper, there are 2 UTDMS. In keeping with the castle theme, I switched their projectiles to arrows.

The map had random monsters already on it, sharks in the river/moat between the bases, nali cows (which birth baby cows) all over the place, and Nali Priests in a centralized cavern beneath the map. All of those had insane amounts of health, which is fairly common as most monsters do not respawn and mappers that like to use monsters want them to survive awhile. That being said, I brought the health levels down significantly... they're still high but it's possible to kill them now for anyone that wants to spend time doing that.

The cavern below the map was filled with Nali Priests, about 15, but I removed them. Switched them with a few things before settling on more UTDMS...
Image
...5 to be exact: 2 on Green, 2 on Yellow, and 1 spare for the heck of it.

There are paths leading down to the cavern on the far right and left of each castle, as well as teleports on the far ends of the moat along side passages. So players can get down there but UTDMS can also get out and onto the surface. I gave most of them standard Skaarj projectiles, which Skaarj are immune to, so down there is a constant battle and any player that heads down there runs the risk of being shot or stabbed. The extra UTDMS with no team affiliation I gave Skaarj Queen projectiles, which can kill other Skaarj, because he's got nobody on his side and I felt he needed an edge.

While folks from numerous forums were helpful in providing names for me to use on Skaarj · https://unreal-games.livejournal.com/144928.html · I wound up naming most of the UTDMS on this map after the original mapper, Nelsona, and 4 random players on the ut99.org forum.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures

Enjoy!
https://www.mediafire.com/file/kb7ryh3rhplcr66/CTF-UTDM-BadNeighbors.zip

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 623
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: evilgrins Maps & Skins Megathread

Post Posted: 24 Feb 2021, 23:57

CTF-Cannons-TOXIC-REDUX-[SLV]

Ever since I edited that "Jets in Space" map I've learned 2 things:
· I love maps with flying vehicles.
· I am a terrible pilot.

A lot of forums that use any of the flying type mutators, that swap redeemers with something players can ride, I've noticed from the videos they post that they don't tend to feature much in the way of competition. It's almost as though the primary focus is to make maps for the videos but not for any opposition to face off against. So I've been looking for maps that could be ideal for such scenarios...
Image
...and here we are!

This is an edit of a map by R3plicant. Original is here:
https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/R/ctf-r3p-toxic-redux-slv_65ad82be.html

I may do further edits with UTDMmonsters, but for now this is sufficient. Each base has a ut2k4 cannon guarding the flag and, thanks to Nelsona, this map has both bot-pathing and SLV-pathing, the latter of which is mostly for the bots' benefit. Not that you'll see bots take the flag while flying, but I have seen a bot run to the enemy base, get the flag, and then launch SLV to fly back to their own base and tag it up.

This map is most ideal for mutators of SLV (StrangeLove) but it can also handle RX (Rocket-X) and even Rosebum's Flying Saucer (Alien-X) if you have it...
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...which I do!

Like I said, I'm not a great pilot but there's enough room on this map that I can largely avoid crashing into anything. Map is a little longer/wider than HallOfGiants and that suits me fine. There are tunnels below and above that are linked with Warp Zones.

All in all, I think this is an ideal map for those that love to fly...
Image
...but I'd appreciate some actual pilots to give it a go and let me know for sure.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/g7hdvmio2xn62sz/CTF-Cannons-TOXIC-REDUX-SLV.zip

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 623
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: evilgrins Maps & Skins Megathread

Post Posted: 03 Mar 2021, 07:17

Twin Valley maps for CTF

The first time I recall Nelsona using "monster-pathing" was for his edit of a MonsterHunt map I've edited like a guhzillion times; most of you probably know which map I speak of. I only mention as these 2 recent edits both employ the pathing he uses for the UTDM-monsters, and it often reminds me of that first time.

These are 2 edits of the same map, sort of. One of the two I edited was an edit of the first one... so really I edited the original and then edited someone else's edit of that original.

These are what I edited:
· https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/T/ctf-twinvalley_f40449a4.html
· https://unrealarchive.org/maps/unreal-tournament/capture-the-flag/T/ctf-twinvalley-_c04fab3a.html

I altered the 2nd edit a few times, the 1st I only had UTDMT at the time I first edited it. When I got the UTDMW & UTDMS and had made more skins for all of those, I made further edits.

CTF-UTDMT-Cannons-TwinValley
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What we have here is 2 standard multi-level bases, partly built into the mountain off to the side, with a ut24k cannon defending within and a Titan walking a regular patrol route that takes it into the base and the surrounding areas outside. If the Titan detects a threat, it will chase it down to the best of its ability, provided something else doesn't kill it first and/or an obstable gets in its way that it can't get around... after which it will return to its patrol route.
Image
Combat is fairy intense, though there's a lot of long lulls between as there's a lot of ways to get to each base and they're not exactly right next door to each other.

CTF-UTDM-Cannons-TwinValley2
This map has the same basic setup as the other one, with a few notable differences...
Image
...the ut2k4 cannons are located differently with higher yield projectiles. Each base is defended by a Tiny SkaarjBerserker (smaller a UTDM-monster is the easier it follows pathing) and there are 2 UTDMW on the map, "Gorgons" that're not on either team.

Combat is all over the place. Warlords fight each other and players, the Skaarj defend their territory and pursue threats that breach their areas, and while the cannons defending each base (same as on the other map) only attack those not on their assigned team... they can kill anything they shoot, so occasionally they kill their own teammates too.
Image
As an added twist, the Warlords can take the flags. Though tiny they've got a lot of health, there are redeemers on the maps to compensate somewhat... but it's handy to play with bots as they will actively go after them... as will the UTDMS.

I love this kinda chaos, makes for more interesting play.

Usual Suspects:
.u - /System
.umx - /Music
.unr - /Maps
.utx - /Textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/kq7mtq2eefrzxlp/TwinValley-for-CTF.zip

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