Did you know? Every one of these messages is hand-typed live, just for you.

CTF-UTDMT-FragIsland

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

Moderators: ividyon, Semfry, zYnthetic

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 583
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: CTF-UTDMT-FragIsland

Post Posted: 20 Jun 2020, 09:09

This is an edit of this map:
https://unrealarchive.org/maps/unreal-t ... f4720.html

Image

What we have here is an island, with 2 mountains on it, and flag bases on either side. There's a small valley between them, with a redeemer. It was a pretty decent map already but much better after Nelsona enhanced the pathing.

I tried several different redeemers (Standard, NyanCat, Fireworks, UKbadBoy) before I settled on one. The map's music is blanked, so I figured the NyanCat was the best choice.

It's a little more powerful than a standard redeemer and it plays amusing music before it nukes whatever it can.

The map has 2 Kaiju-sized Titans, 1 by each team base...
Image
For the most part, they probably won't get involved in gameplay that much. With so much empty space and nothing holding them back, once they start wandering there's really no stopping them. I tend to run to my team's Titan when I've got the flag for the extra backup but that's not so effective when it's up to its knees in ocean.

Don't follow it, the water will kill you.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - pwetty

Enjoy!
http://www.mediafire.com/file/fnz6qlj5m ... Island.zip

Who is online

Users browsing this forum: No registered users and 2 guests

Copyright © 2001-2020 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited