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[u1][ut] Unreal PSX / Rise of JRath

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yrex
Skaarj Warrior Skaarj Warrior
Posts: 68
Joined: 07 Oct 2015, 11:19

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 02 Mar 2019, 02:11

Diego96 wrote:In Oldskool I'm getting this:
Failed launching URL
Can't find BoolProperty in file "BoolProperty Engine.Weapon.bTossedOut"

Make sure you're using correct .u files (some have separate versions for UT).

Also, which map?
e-mail: ampoyrex at wp dot pl

yrex
Skaarj Warrior Skaarj Warrior
Posts: 68
Joined: 07 Oct 2015, 11:19

Subject: UPSX E1L8 (Skaarj Fortress) released.

Post Posted: 03 Mar 2019, 20:17

E1L8 (Skaarj Fortress) released.

Platform: 225, UT (227 recommended)

Should work online.

Screenshots:
Image Image
Image Image

Download (Mirror)
Patch
Last edited by yrex on 07 Mar 2019, 18:51, edited 1 time in total.
e-mail: ampoyrex at wp dot pl

User avatar StalwartUK
Skaarj Berserker Skaarj Berserker
Posts: 355
Joined: 11 Nov 2007, 21:31
Location: UK

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 06 Mar 2019, 15:53

Just finished a playthrough of all the levels (latest versions including Skaarj Fortress) in 227 largely bug free and with lots of fun. The Skaarj Fortress levels are a welcome addition. It was very interesting seeing a fleshed out Unreal 95 environment. I think every Unreal 95 tech demo area got used at some point by now and I also noticed that area Leo did for that contest in there too. All these callbacks certainly lend a very surreal feeling to the pack.

Considering that everything so far has been "Episode 1" I can't wait to see what "Episode 2" brings.



I did find at least one issue here on map UPB-E1L8C. Part of this room appears to suffer from a BSP hole. The Krall seen in the pic died almost as soon as he moved from its spot. I later walked over that spot and jumped only to die instantly.
StalwartUK
Recent plays: Running out of levels, at least ones worth playing.

yrex
Skaarj Warrior Skaarj Warrior
Posts: 68
Joined: 07 Oct 2015, 11:19

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 07 Mar 2019, 18:48

A patch.

E1L8C: Fixed a bug causing instant death in a certain place.
e-mail: ampoyrex at wp dot pl

User avatar watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 184
Joined: 17 Aug 2015, 10:27

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 18 Apr 2019, 21:10

This shall be the final patch before full release. Lots of tweaks and critical fixes for 225/ut. Recommended
LINKER PATCH:
https://www.newbiesplayground.net/download/mods/Leo_TCK/newstuff/LinkerPatch.rar
Also 227 Emitter effects for e1l8a by yrex. This was forgotten with the main e1l8 release.

I apologize for the inconvenience with so many patches before and that I wasn't able to properly test everything due to my personal situation.

This should make up for it now. Enjoy and full release is very soon with extra dm maps for both ut and unreal!

radios
Skaarj Lord Skaarj Lord
Posts: 169
Joined: 25 May 2008, 18:58
Location: Long Island

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 26 Apr 2019, 13:21

why is this starting as a DM map? it says press fire to start!. these levels aren't listed in the UT open new menu, I had to browse the maps folder and select "open with UT"..

radios
Skaarj Lord Skaarj Lord
Posts: 169
Joined: 25 May 2008, 18:58
Location: Long Island

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 26 Apr 2019, 13:23

why is this starting as a DM map? it says press fire to start!. these levels aren't listed in the UT open new menu, I had to browse the maps folder and select "open with UT"..

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