Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 06 Dec 2017, 19:42
Post Posted: 06 Dec 2017, 20:33
Post Posted: 07 Dec 2017, 00:11
UBerserker wrote:What are these "copyright infringement" issues people are constantly bringing up in this thread? Haave you all forgot that several Unreal mappacks in the past used content from other games and nobody ever said anything?
AlCapowned wrote:Not to mention thousands of voicepacks, mutators, and whatnot that use sounds from other media. And the link hasn't been taken down, so I don't see how Jazz is "dealing" with copyright infringement problems when it doesn't look like any company has even noticed anything.That this pack is being singled out is so weird to me.
Xezr wrote:There were a few parts in the level designs that really stood out to me nostalgia-wise. Without spoling too much, two maps in particular appear to be direct recreations from levels seen in Half-life: Opposing Force and Return to Castle Wolfenstein. If they were indeed studied closely and then recreated in Unreal, then holy shit. Well done. The latter even had the mission music from RtCW. If they are supposed to be easter eggs or homages, amazing job.But until I know for sure about the exact legal rules that apply to the amount of borrowing that's going in in this mappack I sit on the edge of the fence whether or not I can truly recommend it. There's textures, sounds and music taken from a large number of games in here and although used well it feels a bit strange for them to be included so frequently.
Post Posted: 07 Dec 2017, 13:29
[UDHQ]Jackrabbit wrote:I had assumed that he had disappeared suddenly from the scene for this reason, but that might be a bit of a stretch.
Post Posted: 07 Dec 2017, 19:01
UBerserker wrote:[UDHQ]Jackrabbit wrote:I had assumed that he had disappeared suddenly from the scene for this reason, but that might be a bit of a stretch. He didn't really, barring aside his RL job he also worked his ass off to re-do Xenome without all the ripped-off brushes from custom Unreal levels. Custom Unreal levels is the emphasis there, that was the sole big issue.Now because the ghost of the mappack's old reputation is somehow still around, people are suddenly bringing up the same argument for stuff related to other games, like if many other custom mappacks before Xenome haven't been guilty of the same thing. No one gave a damn that Xidia/7B used Silent Hill tracks, no one gave a damn that Zephon used the robot mesh from Deus Ex, no one gave a damn about EXU2 using the Doom glyph and various sounds. I hope this is the last definitive post pertaining to this matter. We've got finally one big release and this is instead what we are talking about, it's frustrating.
Post Posted: 07 Dec 2017, 19:18
Post Posted: 07 Dec 2017, 19:50
Post Posted: 09 Dec 2017, 04:21
Post Posted: 09 Dec 2017, 12:07
Post Posted: 09 Dec 2017, 14:08
Post Posted: 09 Dec 2017, 14:29
[UDHQ]Jackrabbit wrote:I thought I recognized the terrain from a map in Deja Vu... I think the second to last map in Deja Vu in the valley, but that may jut be a coincidence.
Post Posted: 09 Dec 2017, 16:46
UBerserker wrote:I think this argument can be fully settled and never be brought up again.
Post Posted: 09 Dec 2017, 17:05
Mister_Prophet wrote:Don't take this the wrong way UB, but that's something that's not really up to you I'm afraid.
Post Posted: 09 Dec 2017, 17:13
Post Posted: 10 Dec 2017, 13:02
Return to “Project Presentation”
Users browsing this forum: No registered users and 3 guests