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Post Posted: 06 Feb 2017, 18:53
Post Posted: 07 Feb 2017, 02:12
Post Posted: 07 Feb 2017, 04:37
Post Posted: 07 Feb 2017, 13:12
Post Posted: 07 Feb 2017, 17:48
Post Posted: 07 Feb 2017, 23:39
UBerserker wrote:I'm fairly sure both ONP shuttle maps don't give you bonus points if you clear them under the best time, at least nothing happened to me.
Post Posted: 08 Feb 2017, 00:51
Semfry wrote:UBerserker wrote:I'm fairly sure both ONP shuttle maps don't give you bonus points if you clear them under the best time, at least nothing happened to me.There's technically a few points with closing doors where you're stuck if you go too slow, but they're pretty forgiving compared to how fast you can go.
Post Posted: 10 Feb 2017, 15:59
Preki wrote:Speaking of music, Toxeen should've composed some upbeat intense track for this one, "The Course" doesn't fit here IMHO.
Post Posted: 11 Feb 2017, 22:05
Post Posted: 13 Feb 2017, 00:54
Mister_Prophet wrote:As I remember it, this was more or less the mascot level of ONP back during the heyday of its release. No matter how you felt about the campaign the WipeOut level was just really cool for Unreal. Too cool to ignore, really.After so many years I still think it's really amazing that a match up between these two designers actually happened and a level like this was attempted.
UBerserker wrote:Still baffled how NPResurrect was used like for only few minutes in the whole of ONP, probably the best music track in the pack.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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