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Post Posted: 31 Jul 2016, 08:06
Post Posted: 18 Dec 2016, 12:01
Yhe1 wrote:Sorry to bring this up here, but how is residual decay development going? Thanks!
Post Posted: 19 Dec 2016, 02:35
Post Posted: 19 Dec 2016, 04:27
Post Posted: 19 Dec 2016, 19:02
Post Posted: 19 Dec 2016, 19:48
Mister_Prophet wrote:I was hoping to have a three map demo of Residual Decay's first episode done over the summer, but it's been hard enough to juggle priorities in my life as it is. I've honestly had stretches of several months fly by when I don't even think of the site. I thought about just releasing the first two levels before Christmas but since I don't have the time to do that I will just hope that I will have some time next year to complete the third map so I can get some testing done. And then you guys (and gals) can play some new mappage from me.Some people in the community have already played very early builds of some of the levels, not knowing what it was they were playing.
Post Posted: 22 Dec 2016, 05:10
Twisted wrote:I hope there's plans to use the Community SDK for custom effects.
UBerserker wrote:Those playership.utx maps you let me and other people test them? I was kinda wondering what was that all about unless they were actually Residual Decay stuff.
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