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Post Posted: 30 Nov 2016, 09:27
Post Posted: 30 Nov 2016, 11:44
Post Posted: 30 Nov 2016, 11:54
Post Posted: 30 Nov 2016, 20:54
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 08 Dec 2016, 15:02
Post Posted: 11 Dec 2016, 02:27
Post Posted: 12 Dec 2016, 23:57
MrLoathsome wrote:Well hell.Did a test earlier this afternoon, and it downloaded the "dummy" RMusicplayer that Corehad made fine. Was playing thru Voidness tonight with one of the few regulars, and someplayer I had never seen before joined, so i think things are downloading, at least most of the time.My redirect is located elsewhere, and has been doing odd things recently.... Not sure what theyhave going on.Was there any sort of message? Refused to send?Sorry I been so slow to report back. RL has been nuts the last month, so I haven't been playingmuch at all.Did have an issue tonight on Voidness at the final battle with the 2 Taryooogahahha (sp) bosses.They would NOT die. Will have to retest that with a totally "clean" setup and see if it happensagain before you waste any time looking into it.Continued play and am 1/2 way thru NeonNights now.More feedback soon I hope....
Post Posted: 17 Dec 2016, 08:22
Post Posted: 17 Dec 2016, 10:50
Post Posted: 31 Dec 2016, 18:16
Post Posted: 10 Feb 2017, 14:58
Post Posted: 31 May 2017, 14:27
Post Posted: 22 Jun 2017, 11:19
UTNerd24 wrote:A small continuation of what I was saying about G59 Overall...My only other complaint would be that as beautiful and well detailed as the maps are, Lower-end systems wouldn't be able to handle it to the fullest. EVERYONE who loves Unreal should deserve to play this too. But I understand your reasons seeing how your computer Figuratively and possibly literally shat itself after Atropos.Once again, Thank you for blessing us with this work of art. Thats Right. Art.
Post Posted: 22 Jun 2017, 18:00
Post Posted: 22 Jun 2017, 19:06
Diego96 wrote:I tested the map myself (by cheating) using a Celeron N2806 with Intel HD Graphics on Directx 9 mode. From the looks of it the biggest areas remain over 20/30fps most of the time. It's not a worrying matter since maps like GTD-Carthage's SP-DontShootTheChest1 run much worse due to the incredible details, it's more of a benchmark map.
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