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Post Posted: 01 Dec 2016, 19:18
Post Posted: 01 Dec 2016, 19:24
Post Posted: 02 Dec 2016, 19:59
Lightning Hunter wrote:Nice and all, but isn't this Multiplayer Matters? Not really SP related.
Post Posted: 02 Dec 2016, 21:00
evilgrins wrote:Lightning Hunter wrote:Nice and all, but isn't this Multiplayer Matters? Not really SP related.Forum does allow for non-SP content, hence the number of MonsterHunt maps posted here and whatnot.
On a side note, I think the guy that released that U2Skaarj uses something similar to your enhanced texture mods, as it looks fuzzy on my system.
Also, the U2Skaarj is from an SP: Unreal2.
Post Posted: 02 Dec 2016, 22:11
Post Posted: 02 Dec 2016, 22:28
Post Posted: 05 Dec 2016, 02:31
Nephew9999 wrote:-Ok let me see i think its render options i use S3TC texttures so this is mi render config[D3D9Drv.D3D9RenderDevice]ZRangeHack=TrueNoAATiles=FalseNumAASamples=8UseAA=TrueUseSoftwareVertexProcessing=FalseUsePureDevice=TrueUseTripleBuffering=TrueMaskedTextureHack=TrueSmoothMaskedTextures=FalseSceneNodeHack=TrueFrameRateLimit=150SwapInterval=-1UseFragmentProgram=FalseTexDXT1ToDXT3=FalseDynamicTexIdRecycleLevel=100CacheStaticMaps=FalseUseTexPool=TrueUseTexIdPool=TrueUseSSE2=TrueUseSSE=TrueSinglePassDetail=FalseSinglePassFog=TrueColorizeDetailTextures=FalseDetailClipping=TrueDetailMax=2RefreshRate=0MaxTMUnits=0NoFiltering=FalseMaxAnisotropy=16Use565Textures=FalseUse16BitTextures=FalseUseS3TC=TrueUseTrilinear=TrueUsePrecache=FalseUseMultiTexture=TrueMaxLogTextureSize=8MinLogTextureSize=0OneXBlending=FalseGammaCorrectScreenshots=FalseGammaOffsetBlue=0.000000GammaOffsetGreen=0.000000GammaOffsetRed=0.000000GammaOffset=0.000000LODBias=0.000000DetailTextures=TrueUseDetailAlpha=TrueDescFlags=0Description=HighDetailActors=TrueCoronas=TrueShinySurfaces=TrueVolumetricLighting=True
Post Posted: 05 Dec 2016, 06:42
Post Posted: 06 Dec 2016, 02:04
Post Posted: 06 Dec 2016, 02:21
evilgrins wrote:Mine are standard default UT settings, and as I'm at work I can't get them to you until later.
Post Posted: 06 Dec 2016, 14:13
Post Posted: 06 Dec 2016, 20:04
Carbon wrote:No blur here, but some issues with seams (and clipping!). OGL, not D3D.
Lightning Hunter wrote:I'll wait until you give them to me, because the "standard default" settings can vary from computer to computer.
Post Posted: 06 Dec 2016, 20:23
Post Posted: 07 Dec 2016, 00:11
Post Posted: 07 Dec 2016, 00:18
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