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Post Posted: 22 Nov 2016, 12:29
Post Posted: 23 Nov 2016, 02:07
Post Posted: 23 Nov 2016, 08:17
Post Posted: 23 Nov 2016, 10:57
Code: Select all
A.Skin = Texture'HDSkins2.HDSkaarjw1';
A.Skin = Texture(DynamicLoadObject("HDSkins2.HDSkaarjw1", Class'Texture'));
function PreBeginPlay(){ if (DynamicLoadObject("HDSkins2.SomeTexture", Class'Texture', True) != None) Spawn(Class'HDSkinsNotify'); else Log("HDSkinsMut: Package HDSkins2 not found, mutator will be disabled");}
Post Posted: 23 Nov 2016, 15:49
Post Posted: 23 Nov 2016, 22:08
gopostal wrote:Updated both packages and everything is on the testing server. I added the mesh fixes yrex posted at OU for a few of the decos and ammo pickups that were missing polys
Post Posted: 23 Nov 2016, 23:45
Post Posted: 24 Nov 2016, 01:15
Post Posted: 24 Nov 2016, 04:49
Post Posted: 24 Nov 2016, 05:37
gopostal wrote:This project should continue forward into UT as a separate mod if it's something you would entertain.
Post Posted: 24 Nov 2016, 07:34
Post Posted: 24 Nov 2016, 20:28
Post Posted: 24 Nov 2016, 23:40
Post Posted: 25 Nov 2016, 22:52
Post Posted: 26 Nov 2016, 04:31
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