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Post Posted: 05 Nov 2016, 14:44
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Post Posted: 21 Nov 2016, 05:01
Code: Select all
if( Inv.PlayerViewMesh == mesh'CAR1st') { Inv.PlayerViewMesh = mesh'CAR1stHD'; if( Inv.MultiSkins[1] == None ) { Inv.MultiSkins[1] = texture'HDSkins2.HDJnewcar1'; Inv.MultiSkins[2] = texture'HDSkins2.JCar1st0'; Inv.MultiSkins[3] = texture'HDSkins2.HDJnewcar3'; Inv.MultiSkins[4] = texture'HDSkins2.HDJnewcar2'; Inv.MultiSkins[5] = texture'HDSkins2.HDJCAR3rd1'; } } if( Inv.ThirdPersonMesh == mesh'CAR3rd') { Inv.ThirdPersonMesh = mesh'CAR3rdHD'; Inv.MultiSkins[1] = texture'HDSkins2.HDJCAR3rd1'; Inv.MultiSkins[2] = texture'HDSkins2.HDJCAR3rd1'; Inv.MultiSkins[3] = texture'HDSkins2.HDJCAR3rd1'; Inv.MultiSkins[4] = texture'HDSkins2.HDJCAR3rd1'; Inv.MultiSkins[5] = texture'HDSkins2.HDJCAR3rd1'; }
Post Posted: 21 Nov 2016, 07:39
It comes directly from your code and also when I look at the Car1st in the editor it is properly skinned. Where is the issue at that you are seeing?
//RTNP CAR if(A.Mesh.Name == 'CARpickup') { if(A.Skin == none && A.MultiSkins[1] == none && A.MultiSkins[2] == none && A.MultiSkins[3] == none && A.MultiSkins[4] == none && A.MultiSkins[5] == none) { A.Mesh = mesh'HDSkinsMut.CARpickupHD'; //GOPOSTAL, THIS CODE MIGHT BE WHAT YOU ARE MISSING if(Inventory(A) != none) { if(Inventory(A).PickupViewMesh.Name == 'CARpickup') Inventory(A).PickupViewMesh = mesh'HDSkinsMut.CARpickupHD'; if(Inventory(A).PlayerViewMesh.Name == 'CAR1st') Inventory(A).PlayerViewMesh = mesh'HDSkinsMut.CAR1stHD'; if(Inventory(A).ThirdPersonMesh.Name == 'CAR3rd') Inventory(A).ThirdPersonMesh = mesh'HDSkinsMut.CAR3rdHD';//END OF MISSING CODE } A.MultiSkins[1] = texture'HDSkins2.HDJnewcar1'; A.MultiSkins[2] = texture'HDSkins2.JCar1st0'; A.MultiSkins[3] = texture'HDSkins2.HDJnewcar3'; A.MultiSkins[4] = texture'HDSkins2.HDJnewcar2'; A.MultiSkins[5] = texture'HDSkins2.HDJCAR3rd1'; } }
Post Posted: 21 Nov 2016, 10:05
if(Inventory(A).PlayerViewMesh.Name == 'CAR1st') Inventory(A).PlayerViewMesh = mesh'HDSkinsMut.CAR1stHD';
if( Inv.PlayerViewMesh == mesh'CAR1st'){ Inv.PlayerViewMesh = mesh'CAR1stHD';
Post Posted: 21 Nov 2016, 18:13
gopostal wrote:Could I trouble you for the source textures and I'll do the conversion on them? I've been trying to extract them myself but I'm stuck on about 15 or so that I can't get cleanly exported. EDIT: NVM, I got them all. Took a good bit of work lol.
Update: I did a quick conversion of a brute texture from 4096X4096 (cough cough) to 1024. File size on the bmp went from 48MB to 1MB and the loss in quality was very, very slight. I'll carefully downconvert these and work forward from there. Give me a few days, maybe till the weekend.
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