Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: zYnthetic, ividyon, Semfry
Post Posted: 07 Mar 2016, 04:32
Post Posted: 26 Mar 2016, 05:24
Post Posted: 26 Mar 2016, 10:49
evilgrins wrote:Just about done with this other one...
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 27 Mar 2016, 04:46
Sat42 wrote:Is that robot convincing in-game? First time I see it... I guess it's a bot (no pun intended!), yes?
Post Posted: 28 Mar 2016, 00:57
Post Posted: 28 Mar 2016, 20:09
Sat42 wrote:I will have to get the mod and check out these mechs - who knows, they could have potential for an SP project!
Post Posted: 29 Mar 2016, 21:21
evilgrins wrote:TO released 2 versions of the mod. The 2nd is much more impressive but it paired the mechs down so they weren't so impossible to beat.I use the mechs from the 1st install... which this might be:http://www.fileplanet.com/110804/110000 ... us-MappackSat42 wrote:I will have to get the mod and check out these mechs - who knows, they could have potential for an SP project! The 2nd, if that isn't it I linked above, has the usual UT gametypes in it, along with TO-weapons which are something to see (used to love the bolo-gun) but is kinda SP based, if I recall correctly.
Post Posted: 08 Apr 2016, 21:00
Return to “Multiplayer Matters”
Users browsing this forum: No registered users and 0 guests