Before Scorpion took his forum down he gave me the prototype to a monster he'd never released before. It's basically the same predator in the MH-AvP.u but it looks better and seems a tad more deadly; though it's just as stiff. It has a shoulder cannon, wrist blasters, and a cloaking field.
It looks vaguely like a player model that came out about 7 years ago.
Went digging through the maps I had to find something good to present it on, and then I started switching skins on some of the other monsters on that too. Slight adjust to attacks and health as well.
Other than the fact the Gasbags & Warlords switch to their default skin after they die, it's basically done... that's a tricky fix, so I didn't bother.
I swapped the SkaarjSnipers on the map with the Predators. Got them just shy of 9,000 health, which given their default health is 20,000 is a blessed gift. Due to this, I also placed an instagib right at the starting point of the map... which will be very handy unless you get killed after the spawnpoints update.
Usual Suspects:
==============
.u /system
.umx /music
.unr /maps
.png - pwetty
.txt - this message will self-destruct
Enjoy!
http://www.mediafire.com/download/6w71j ... BEG%5D.zip
MH-LandsOfNapali[EG]
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- evilgrins
- Skaarj Warlord
- Posts: 771
- Joined: 31 Oct 2011, 10:41
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- UberPwnr
- Skaarj Scout
- Posts: 20
- Joined: 23 Jun 2014, 21:27
- Location: Indianapolis, Indiana
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Subject: Re: MH-LandsOfNapali[EG]
Post Posted: 25 Jan 2016, 04:10
looks pretty cool gonna download and check this out later
- evilgrins
- Skaarj Warlord
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Subject: Re: MH-LandsOfNapali[EG]
Post Posted: 25 Jan 2016, 23:09
Enjoy... and don't hold still more than a few seconds anywhere.
- MrLoathsome
- Skaarj Lord
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- Location: MrLoathsome fell out of the world!
Subject: Re: MH-LandsOfNapali[EG]
Post Posted: 28 Jan 2016, 06:39
Stick this bit in your scriptedpawns code, and see if it fixes the carcass skin problem:
If it don't fix it. Uh... It might have to be fixed another way.
Code: Select all
function Carcass SpawnCarcass()
{
local carcass carc;
carc = Spawn(CarcassType);
if ( carc != None )
{
carc.Initfor(self);
carc.MultiSkins[1] = Self.MultiSkins[1];
}
return carc;
}
If it don't fix it. Uh... It might have to be fixed another way.
Mooo !
- evilgrins
- Skaarj Warlord
- Posts: 771
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
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Subject: Re: MH-LandsOfNapali[EG]
Post Posted: 30 Jan 2016, 06:32
Maybe if I decide to edit the map again with other weapons or monsters or something.
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