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Post Posted: 15 Aug 2014, 23:32
Post Posted: 16 Aug 2014, 00:26
Post Posted: 16 Aug 2014, 06:08
UBerserker wrote:Nah there isn't a third wave in LIMIT BURST, a mysterious Skaarj appears and you have to run to the portal because you can't kill him.The bugs with the second wave are definitely new though and very worrying because I don't know where to start to fix those. What renderer you use? What are your PC specs? The texture glitching -> crash issue generally happens for the dumbest of reasons but most of the time they're related to the renderer used (I'm assuming you're using the OpenGL one from EXU2), various specs and decals/carcasses turned off. Likely could be caused by the high amount of shock orbs visible on the screen, the weak engine might not like those when combined with the fast hyperspace texture effects (which is overall a first in UT). The renderer I use, by the way, is "EXUOpenGLDrv.OpenGLRenderDevice". It's heavily recommended you use it since it's the best renderer for UT at the moment.Also yeah, other than the renderer, you might want to post its settings as well. Copy paste them from the UnrealTournament ini file to do it quick. The Archdemon skin bug (which is global to that pawn, not just to G59 only) shouldn't be happening. I already noticed it from the shot you posted showing the "green" Archdemon in G59-Map4.If you don't know what renderer you are using, go to Preferences -> Video and read what's next to Video Driver. If "EXUOpenGL Support" is not written there, then you have to change your current renderer to the EXU one.As for the translocator bug, where did you exactly shoot the disc? On the valley grounds or in the first floor of the tower? And are you sure there were no enemies around? One little form of splash damage can destroy the disc.Also do note that there are no Monster Fish in the first lake, you'll meet up Demon Slith if you only get near to the tunnel which connects both lakes.
Post Posted: 16 Aug 2014, 11:35
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