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Post Posted: 12 Feb 2014, 22:32
Gameite2260 wrote:I just got an idea for a mutator, "EXU Monster Replace", where all monsters in a game are replaced by a cluster of EXU versions of those monsters (Except for queens and warlords). I know there are a huge amount of types of monster, but it would be based on their model. So, in a EXU Monster Replace game, a single Brute might get replaced by 1 Security Brute, 1 Bio Brute, and 1 Demon Brute.
Post Posted: 12 Feb 2014, 22:49
Post Posted: 28 Feb 2014, 07:28
Post Posted: 28 Feb 2014, 11:28
Post Posted: 28 Feb 2014, 23:41
Post Posted: 01 Mar 2014, 07:11
UBerserker wrote:Use the AdvancedCreatureFactory instead. I did already replace all the Multi ones in G59 once it got out.
ividyon wrote:Hope you'll be able to control your bowels when the next spawner system is introduced.
Post Posted: 01 Mar 2014, 13:53
Post Posted: 10 Jun 2014, 03:23
UTNerd24 wrote:Maybe a weapon based off of those "Fuck off" Enemies or whatever they're called. You know, those mercenaries who shoot the giant missiles with the massive kickback?Also, maybe the Russian Overkill mod for Doom could give you some ideas for weapons? As long as you dont flat-out copy it though.
Post Posted: 10 Jun 2014, 10:17
Post Posted: 10 Jun 2014, 23:32
UBerserker wrote:You mean literally a LRPC+LargeMarge clone.
Post Posted: 12 Jun 2014, 01:31
Post Posted: 23 Jun 2014, 18:07
Post Posted: 17 Dec 2014, 11:12
Post Posted: 19 Mar 2016, 16:45
Post Posted: 19 Mar 2016, 18:33
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