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Post Posted: 26 Feb 2014, 04:15
Post Posted: 26 Feb 2014, 05:39
Post Posted: 26 Feb 2014, 06:26
Post Posted: 26 Feb 2014, 09:30
Post Posted: 26 Feb 2014, 18:05
Post Posted: 26 Feb 2014, 19:03
Post Posted: 26 Feb 2014, 21:43
ividyon wrote:*snip*
AlCapowned wrote:I have a lot of Mercenary variations that could help make up for their normal lack of variety, and I have a working Razik as well.
AlCapowned wrote:Also, I don't know how accurate you want to be to the old design documents, but I think some ideas would translate to the game better than others. Some of the ideas, like the playable mercenaries, are really cool. Other ideas, like titans guarding towns, are really strange (I know you didn't mention this one, but I think it's in one of the documents). It's ultimately up to you, of course.
Delacroix wrote:About the Human campaign where you are a marine sent to kill the Unreal protagonist... We're already doing that. All three RTNP Episodes, the Manhunt, Operation Stealth Claw and Na Pali War have this set as either your primary or secondary objective (depending on the episode). Best part? We have a full crew and are working in earnest on this.There is already a Skaarj-centered mod by AlCapowned & Teridax called Resurgence in the works too. Dare I suggest, concentrate on the Merc campaign and try to flesh out some cool concepts for that, as it hasn't been explored before.
Post Posted: 26 Feb 2014, 23:08
Gameite2260 wrote:And about my views on how a project is formed, just because I didn't say "By the way, this needs a lot of code" doesn't mean I don't know how hard it would be to code stuff. Anyone good enough to actually make something like this probably knows that already.
Post Posted: 26 Feb 2014, 23:35
Gameite2260 wrote:AlCapowned wrote:I have a lot of Mercenary variations that could help make up for their normal lack of variety, and I have a working Razik as well.Are you using these in your project? Could I take a look at it?
Gameite2260 wrote:Titans guarding towns would be fine IMO. I could imagine a level where you had to fight a Titan with a pillbox mounted onto its back with Skaarj Troopers shooting out of it.
Post Posted: 27 Feb 2014, 00:21
AlCapowned wrote:Gameite2260 wrote:AlCapowned wrote:I have a lot of Mercenary variations that could help make up for their normal lack of variety, and I have a working Razik as well.Are you using these in your project? Could I take a look at it?A few mercenary variations are here: http://unrealsp.org/forums/viewtopic.php?f=3&t=2660&hilit=+mercenariesGameite2260 wrote:Titans guarding towns would be fine IMO. I could imagine a level where you had to fight a Titan with a pillbox mounted onto its back with Skaarj Troopers shooting out of it.It's important to keep your ideas within the scope that Unreal can handle. Even with 227's features, something like that would be difficult to pull off properly. You'd either need to make a custom vertex mesh using Z-Enzyme's editing method with 3ds Max, or you'd need to rig and animate the new titan as a skeletal mesh. That doesn't even cover the hurdle of getting the troopers to stay on the titan.
Post Posted: 27 Feb 2014, 00:27
Post Posted: 27 Feb 2014, 01:36
Delacroix wrote:And that would be the more feasible approach by the way. Titan killed, free-roaming Skaarj spawned in the process xD
Post Posted: 27 Feb 2014, 09:06
Post Posted: 27 Feb 2014, 23:40
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