Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 20 Jan 2014, 22:39
Post Posted: 20 Jan 2014, 22:43
Post Posted: 21 Jan 2014, 03:10
Post Posted: 21 Jan 2014, 21:08
Post Posted: 21 Jan 2014, 22:57
Post Posted: 21 Jan 2014, 23:13
Doublez-Down wrote:As for using other's works, there were a small handful of borrowed brushes, and all authors were credited for them in the readme and in the entrance text to maps. These were: hallway sections from DM-Sunspeak, as mentioned in the review; Arcane Temple's entrance (heavily modified); and a section of Gala Peak's terrain. That's it as far as I remember. I agree the review could have maybe explained this better. For what it's worth, I had originally planned on pumping this pack out in about 4 months or less, and the player was going to teleport to "familiar places", so I was going to piecemeal it together with some borrowed brushes. Those plans obviously changed, but I didn't want to go back and delete the content that was already there.Just my .02 for what it's worth and if it helps.
Post Posted: 21 Jan 2014, 23:15
Post Posted: 21 Jan 2014, 23:18
Post Posted: 21 Jan 2014, 23:21
Post Posted: 21 Jan 2014, 23:31
Post Posted: 21 Jan 2014, 23:35
Post Posted: 21 Jan 2014, 23:45
Post Posted: 22 Jan 2014, 00:42
Doublez-Down wrote:"encountered oversize texture without sufficient mipmaps"
Return to “UnrealSP.org Articles”
Users browsing this forum: No registered users and 0 guests