A number of problems naturally arose when I began mapping with UED 2!
1) Important! I'd like to have the player "wake up" a la Vortex Rikers, and wish for the starting player's health to be at a low 12 HP and also a completely empty inventory (no Dispersion Pistol).
2) Music starts only when the player starts moving at the moment - I'd like the Music trigger to kick off as soon as the level's finished loading (the trigger I set up apparently needs an active player "bump" into it to start working, presence alone doesn't do it - as the player does appear within the trigger's radius). For some reason I couldn't emulate other existing maps which achieve this.
3) Might as well mention this: "complex doors" (2 parts moving apart from each other, then sliding back to keypoint 0) even set to "dynamic lighting" seem to "flash" into blackness once they slide into carved space in the wall. Not systematic, but annoying. Tried to increase lighting on both sides to avoid this. One part of a door even blinks into blackness before reflecting light again during movement, but blinks into complete darkness once it is about to reach keypoint 1. 2 parts of 2 separate doors seem to cope fine though, so I might duplicate those and use them to replace the ones with lighting problems.
Thanks a lot for your help!
