Preventing decorations from disappearing
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- Tarydax
- Skaarj Elder
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Subject: Preventing decorations from disappearing
Post Posted: 01 Nov 2013, 13:37
I've been making custom decorations, and some of them are kind of complex. Like all decorations, there are times when they'll disappear from view if the player is looking somewhere else. Is there a way to stop this from happening?
- ividyon
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Subject: Re: Preventing decorations from disappearing
Post Posted: 01 Nov 2013, 13:46
It's an age-old bug relating to meshes in general, not just decorations. The only fix I can think of is using 227, which eliminates it.
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- AlCapowned
- Skaarj Elder
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Subject: Re: Preventing decorations from disappearing
Post Posted: 01 Nov 2013, 14:15
You should use Daewon's XMesh class from Unreal PSX. It was used in one of the "virtual reality" maps (the one with the big blue sheet effects).
- ividyon
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Subject: Re: Preventing decorations from disappearing
Post Posted: 01 Nov 2013, 14:51
AlCapowned wrote:You should use Daewon's XMesh class from Unreal PSX. It was used in one of the "virtual reality" maps (the one with the big blue sheet effects).
You have my attention. What does that do?
UnrealSP.org webmaster & administrator
- AlCapowned
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Subject: Re: Preventing decorations from disappearing
Post Posted: 01 Nov 2013, 14:57
It's a class that you can use in place of regular decorations. It doesn't have the problem that stops meshes from rendering, which is why those huge blue sheets can be seen from any angle.
- Buff Skeleton
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Subject: Re: Preventing decorations from disappearing
Post Posted: 01 Nov 2013, 23:29
Woah, how does that work?
- AlCapowned
- Skaarj Elder
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- Joined: 19 Dec 2009, 22:25
Subject: Re: Preventing decorations from disappearing
Post Posted: 01 Nov 2013, 23:42
I've never actually looked at the code, but it's in UPB-E1L3B. Even though it's just a flat panel by default, based on what Leo has told me it can work for other meshes.
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