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Post Posted: 04 Sep 2013, 16:23
Post Posted: 04 Sep 2013, 17:06
Post Posted: 04 Sep 2013, 17:09
Bug Horse wrote:I'm SO close to getting EXU 100% independent from Oldskool
Post Posted: 04 Sep 2013, 18:41
TheIronKnuckle wrote:No idea how offline coop could exist. Do you mean lan? :S
Tired of netcode bugs? Don't have friends or hate them all? This is a hilarious way to make the campaign MUCH harder by enabling all the extra coop stuff in singleplayer. By default, weapons will respawn (and so will you when you die), so you at least have a fighting chance to make it through each level. However, the sheer volume of additional resistance means almost guaranteed death and lots of it. If you are particularly insane, you can disable weapon and player respawns for the absolute maximum in ball-crushing difficulty. Luckily for you, saves still work normally.
Gizzy wrote:When this happens, I'd be totally up for porting to Unreal 227 (Unless you already have plans for this?)My previous attempt was scuppered by oldskool and I had to settle with just the weapons
Post Posted: 04 Sep 2013, 23:15
Post Posted: 07 Sep 2013, 19:51
Post Posted: 17 Sep 2013, 14:54
Post Posted: 17 Sep 2013, 21:50
Post Posted: 17 Sep 2013, 22:33
Post Posted: 18 Sep 2013, 00:33
jaypeezy wrote:Maybe take a look at that Infiltration turret that you see pop up in so many UT maps. I have no idea how that thing runs online but as far as I can remember it was kinda smooth.
Post Posted: 18 Sep 2013, 13:45
Post Posted: 18 Sep 2013, 23:10
Post Posted: 04 Oct 2013, 18:52
Post Posted: 06 Oct 2013, 05:55
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