http://www.youtube.com/watch?v=cQ93MAE8N4U
New soundtrack for one of the mission/intro. Write your opinion about that.
[rtnp] Unreal: Return to Na Pali Episode IV: Na Pali War
- Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 17 Jul 2012, 15:39
- SteadZ
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 17 Jul 2012, 17:41
Sounds great for a map full of action, made me want to get my guitar out and start rocking!
- Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 20 Jul 2012, 14:28
It will be good for heli assault mission and onslaught on skaarj forces ;p
- SteadZ
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 20 Jul 2012, 21:09
By the way, how do you create your music, and how do you come up with it?
- Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 21 Jul 2012, 23:23
All tracks done yet are made in ModPlug Tracker. "Marine First to Fight" except MP was made also with my 2 guitar amplifiers. It's the only one way to make it compatible with all version of UED since the output format is *.s3m or *.it and then simply convertable into *.umx in UED. Also there is exporting option to *.wav (but then it weights over 20 - 60 MB) or *.mp3 (loses quality much).
- SteadZ
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 21 Jul 2012, 23:26
Cool. I might try it out for myself, see what I can come up with.
- Nalisavior
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 01 Aug 2012, 04:42
Goodluck on the project!! im itching for some new Unreal material!!
- SteadZ
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 30 Aug 2012, 20:34
Thanks! I'm not quite sure what's happening at the moment... I've not heard word from Dozey for a while now.
- Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 12 Sep 2012, 11:23
I have finished first part of Mission3, and I have 50% of Mission3.5 done. I'll upload progress in this or next weekend.
BTW. Is there anyone who have contact with Fragnbrag?? I need to ask him for something.
BTW. Is there anyone who have contact with Fragnbrag?? I need to ask him for something.
- UnrealGecko
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 12 Sep 2012, 14:06
Fragnbrag? Sure, I know where he's hiding. I'll send a pm to ya.
Edit: SENT!
Edit: SENT!
Deep cover GEcko!
My work for UT99: Counter-Strike VP, DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack)
My work for UT99: Counter-Strike VP, DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack)
- Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 19 Nov 2012, 09:35
New screens of new beta levels are availble.
Visit this link: (don't worry - my page don't have a lots of cookies and other crapps that needs time to load)
http://dozeyunreal.webs.com/apps/photos ... id=6820293
Contains 3 maps.
- Sulferon Skaarj Outpost
- The temple of Nali Wargod
- Kaar' Mua swamps
Hope someone will enjoy that.
Visit this link: (don't worry - my page don't have a lots of cookies and other crapps that needs time to load)
http://dozeyunreal.webs.com/apps/photos ... id=6820293
Contains 3 maps.
- Sulferon Skaarj Outpost
- The temple of Nali Wargod
- Kaar' Mua swamps
Hope someone will enjoy that.
- TheIronKnuckle
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 21 Nov 2012, 00:09
Some shots on that page are pretty sick, some less so. Overall I'm impressed. What's the fucked up gun in the sulferon shots?
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- Buff Skeleton
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 21 Nov 2012, 14:01
Some seriously cool-looking stuff on there. I liked that one shot of the "tectonic activity amplifier" with what looks like some purple field generator thing in an unlit room even though it's still unlit. One thing you may want to do, though, is align those pillar textures. It only takes a couple minutes to do all of them!
Also, really nice vehicles.
Also, really nice vehicles.
- Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 28 Feb 2013, 23:27
Waffnuffly wrote:Some seriously cool-looking stuff on there. I liked that one shot of the "tectonic activity amplifier" with what looks like some purple field generator thing in an unlit room even though it's still unlit. One thing you may want to do, though, is align those pillar textures. It only takes a couple minutes to do all of them!
Also, really nice vehicles.
Thanks a lot . I'll try to fix it as you suggested.
TheIronKnuckle wrote:Some shots on that page are pretty sick, some less so. Overall I'm impressed. What's the fucked up gun in the sulferon shots?
It's a beta flamethrower. I'll need to edit mesh to get a better solution with view.
Hope 3ds Max 9 will help me with it. (almost have it - 2 years of economizing my money).
Also I have another music track for the mod:
http://www.youtube.com/watch?v=-vVx79BuZLE
But this one is beta. The final effect will be released with mod.
- Mister_Prophet
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War
Post Posted: 01 Mar 2013, 20:07
It's always cool to see flamethrowers. Dunno from the pics if its the model or the skin, but on my eyes it seems more that the skin needs to be readjusted to fit the gun better.
The level shots look like a mix between some interesting locations and some of what I'd like to call "corner of the closet" type shots, but I do like some of the more colorful exterior desert stuff. The Unreal looking locations are always a visual compromise and I like it when Na Pali looks like Na Pali (and so do a lot of players). The high tech looking shots caught my eye too, like the textures used there. I hope the terrain mapping is going smoothly for you, that's always been hard for me. Is that a one eyed-skaarj I see ?
Keep it going man I think you have something cooking here, and lords know we need campaigns!
The level shots look like a mix between some interesting locations and some of what I'd like to call "corner of the closet" type shots, but I do like some of the more colorful exterior desert stuff. The Unreal looking locations are always a visual compromise and I like it when Na Pali looks like Na Pali (and so do a lot of players). The high tech looking shots caught my eye too, like the textures used there. I hope the terrain mapping is going smoothly for you, that's always been hard for me. Is that a one eyed-skaarj I see ?
Keep it going man I think you have something cooking here, and lords know we need campaigns!
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