Okay, so apparently at some point I downloaded a link from this thread. Don't remember doing it but I did.
It's got the Chef-Fucker, Stone Titan and Tarydium Titan, and a bunch of Kralls. Haven't tried them yet.
Thanks?
[227] [UT] Alternate Pawns
- evilgrins
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 26 Aug 2012, 09:39
- Z-enzyme
- White Tusk
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 26 Aug 2012, 09:52
Doesn't it have the swamp titan inside? It should... Gonna check it later.
- salsaSkaarj
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 26 Aug 2012, 11:26
That swamp Titan is the best Titan yet. The way he climbs out of the swamp/hole/pit is perfect. And I'm surprised how well the bio/swamp sludge works (I wasn't all that keen with the idea but I'm convinced now )
- AndryxaXP
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 26 Aug 2012, 13:30
class! add a variety of enemies
- medor
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 26 Aug 2012, 14:08
Qtit wrote:Doesn't it have the swamp titan inside? It should... Gonna check it later.
set as admin /ghost and summon AlternatePawns.SwampTitan
ned to be under ghost for summon ...it was big
[url=https://www.gametracker.com/server_info/77.135.96.69:7777/][img]https://cache.gametracker.com/server_info/77.135.96.69:7777/b_350_20_692108_381007_ffffff_000000.png[/img][/url]
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- Wail
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 27 Aug 2012, 03:19
This is great. Alternate titans look fantastic.
I wish I had some idea on how you can get the monster pawns in 3DSMax. I'd love to get at Krall and Warlords to give them some different weapons.
I wish I had some idea on how you can get the monster pawns in 3DSMax. I'd love to get at Krall and Warlords to give them some different weapons.
Marathon: Resurrection project @ http://resurrection.bungie.org/
- evilgrins
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 27 Aug 2012, 09:21
Qtit wrote:Doesn't it have the swamp titan inside? It should... Gonna check it later.
If it is the thing isn't listed...
...see?
Hmmm, no idea why I opened up the Skaarj. Wishful thinking maybe?
- Z-enzyme
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- medor
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 27 Aug 2012, 13:50
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- UB_
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 27 Aug 2012, 13:58
You always needed to be in Ghost mode in Unreal to summon big pawns like Titans and Queens.
- Z-enzyme
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 27 Aug 2012, 20:57
evilgrins wrote:If it is the thing isn't listed...
...see?
Download the lates Beta04
- evilgrins
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 27 Aug 2012, 23:15
Qtit wrote:Okay, UT or Unreal 227?
UT.
Qtit wrote:Download the lates Beta04
I'm not seeing the link for that... or did you update the original link?
- Z-enzyme
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 28 Aug 2012, 09:52
Yes, I did.
Qtit wrote:Build 0.4 - UT & U227 - Download
- diamond
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 28 Aug 2012, 09:58
Hello Qtit,
Would you upload source files (3ds max 2009 or earlier preferred) with vanilla extracted pawns? I think you keep such files to start with, anyway. I and possibly others would like to make own modifications of the pawns and it would be great to have source files to start with.
I'm particularly interested in Kralls.
Would you upload source files (3ds max 2009 or earlier preferred) with vanilla extracted pawns? I think you keep such files to start with, anyway. I and possibly others would like to make own modifications of the pawns and it would be great to have source files to start with.
I'm particularly interested in Kralls.
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
- Z-enzyme
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Subject: Re: [227] [UT] Altermate Pawns
Post Posted: 28 Aug 2012, 11:18
There are no source files of 3D Studio really.
What you need to do is install this script OBJ loader (not sure which version of max it is compatible with) and export any animation from Unreal 227 Editor frame by frame to OBJ file. The rest is up to you.
Why there are no source files? Cos OBJ loader uses external OBJ files all the time. A source file is 400 frames of animation exported from Unreal. I think you can do this.
And, I don't have max 2009 saves of my edited pawns anyway. I use 2012.
What you need to do is install this script OBJ loader (not sure which version of max it is compatible with) and export any animation from Unreal 227 Editor frame by frame to OBJ file. The rest is up to you.
Why there are no source files? Cos OBJ loader uses external OBJ files all the time. A source file is 400 frames of animation exported from Unreal. I think you can do this.
And, I don't have max 2009 saves of my edited pawns anyway. I use 2012.
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