In the meantime I've almost finished Tentacle Hunter's maps and boy was I surprised.
As mentioned in the review, difficulty goes up and down, but one doesn't have top be an überplayer to beat the maps. I have to admit though that the Warlord is a pain due to movement being restricted somewhat (that is, if you want to avoid being incinerated). However, I have a feeling a couple of players (UB for sure) won't like the gameplay all that much. The various weapons are available quite soon but ammo is not plentiful. Those that have the patience and don't mind using up the DP, recharging and reusing the DP, recharging, etc.. will find that the heavier ammo is sufficent for thight situations.
What stunned me the most was the grandiosity of some areas, built in a relatively simple way but the atmosphere just oozes. Make sure you never use up all rifle ammo - it compensates the lack of binoculars. Can't remember the score for Conceptual Grandness but TH did try very hard (and succeeded) to make the player stand still and look around. I also think the mirrored rooms and upside down rooms (above or under water) were well designed - the danger with this kind of setup is that the brain gets too much information which is inconsistent with experience that it becomes a pain to work through. TH balanced this just right.
On the negative side there's the "story" (or lack of or completely incomprehesible) and the occasional altered enemy which, due to the surprise factor) causes a lot of damage (mentioned in the review). But luckily the availability of health should compensate that. Nevertheless, regular saving may not be a bad idea.
TH's maps were completely new to me and didn't dissapoint at all! (See, a score of 37 doesn't mean it's bad

)
BTW. Has anybody else played
The Once Great Temple yet? I really want to know whether what I experience on that map is exactly how the map is?, or whether I've got some unknown mutator or something making it much, much too hard for me?