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[UT][227] [RELEASED] Mercenary Player

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User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1175
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Subject: [UT][227] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 03:47

► Show Spoiler


After barring the interstellar mercenaries from the tournament for years, Liandri Corporation finally reached a consensus and allowed the aliens to join under certain conditions. The mercenaries were not allowed to use their trademark weaponry or suit functionality, among other things. The ingenious mercenaries gladly complied with all of Liandri's requests, believing that they can (and will) beat the humans at their own game, no matter how weakened they are.

This is a playable mercenary that uses skeletal animations and a custom model. It has team skins and talk textures for the normal mercenary and mercenary elite, the beta mercenary and elite, and the tech demo mercenary.


Requirements: UT v436 or Unreal 227

Changelog:
► Show Spoiler


Download links:
UT:
http://www.mediafire.com/download/ar55efjgd853ebe/MercPlayerUT_v1_2.zip
http://www.moddb.com/games/unreal-tournament/addons/mercenary-player
https://drive.google.com/file/d/1xmqjr_ur8HstGx6P_eBP6a8fR8I4_3Ix/view?usp=sharing

Unreal:
https://drive.google.com/file/d/1d11BEsWyTUveHDd6sA2v2okX8YSgGTAY/view?usp=sharing
Last edited by AlCapowned on 25 Oct 2020, 22:36, edited 8 times in total.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 14:16

Holy shit you really did it!

What other Unreal creature can be "converted" to a Player? Warlord?(They wield a weapon...)

Also I'm wondering if you can update the Krall Player (still misses the voice pack)
ImageImage

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1175
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 14:26

I could make any pawn into a player as long as I give them a skeleton and remake their animations. For the krall, I'm going to do a complete re-release with better skins, talk textures, and skeletal animations.

I'm working on player animations for the slith and normal animations for the queen and krall. The warlord would definitely be possible because I could use its bind pose from the techdemo.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 14:34

Already noticed something with the Mercenary model. If you stand still, it uses the generic (Fighter) animation (looks like he's stuck). If you begin to run or walk in this mode, the Merc will be stuck in his Fighter or Breath anim for a few seconds until he begins to "run/walk" properly.
ImageImage

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1175
Joined: 19 Dec 2009, 22:25

Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 14:48

It's fixed now. I just forgot to change the group of the breath animations.

User avatar Shivaxi
Gilded Claw Gilded Claw
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 15:48

any chance of making these and others for Unreal? :3

*tries to open it in Unreal anyway....perhaps with botpack and 227 i'll have some luck ^^ :P *

EDIT: woot! \o/ hell yeah...works in 227 with botpack =D this is pretty awesome actually hot damn...i just noticed there's no walking backwards animation though xD. I love it though...i want all the other pawns you made now :3 =P
Last edited by Shivaxi on 29 Jul 2012, 15:58, edited 1 time in total.
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1175
Joined: 19 Dec 2009, 22:25

Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 15:53

Sure, I can do that. I didn't think anyone was interested in Unreal versions.

User avatar Shivaxi
Gilded Claw Gilded Claw
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 15:59

read my edited post above :P

but yeah...even though it does work for 227 in botpack...unreal compatible versions would be cool too ^^ though it wouldnt be able to be a skeletal mesh if you're looking for full support like 225 and such...only 227 supports skeletal
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Tarydax
Skaarj Elder Skaarj Elder
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 16:12

Nice work as usual. I really like what you did with the teamskins and talk textures. :tup:
Image

User avatar Delacroix
Skaarj Warlord Skaarj Warlord
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 17:22

I'm aching for teh Brutes now :D
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I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 18:00

AlCapowned, we are ALWAYS interested in Unreal version... A SP from pov of a Mercenary? Hmmm... XD

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 19:22

I'd actually want a Skaarj Warrior player model :>
probably a bit annoying due to the tail and the hairlocks.
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User avatar Shivaxi
Gilded Claw Gilded Claw
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 20:00

Qtit already made that skeletal Skaarj with full animations :3
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 21:35

Yeah but I want it playable in both U1/UT with talktextures/voices, etc...
aka like the playable Mercenaries/Krall/War Predators.
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User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Subject: Re: [UT] [RELEASED] Mercenary Player

Post Posted: 29 Jul 2012, 21:50

Somebody made a player capable krall a stretch back. I have it but never tried it.

The mercenary in the screenshot up there... is it really that tiny or does it just look that way in the pic?

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