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[v2.8] [released] UT PS2 Characters

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User avatar AlCapowned
Skaarj Elder Skaarj Elder
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Subject: Re: [v2.5] [released] UT PS2 Characters

Post Posted: 28 Apr 2012, 22:36

I sent the textures in a private message.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [v2.5] [released] UT PS2 Characters

Post Posted: 29 Apr 2012, 21:42

Are you planning to give PS2 War Machines access to any voice packs instead of just the Boss one?
ImageImage

User avatar StalwartUK
Skaarj Berserker Skaarj Berserker
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Location: UK

Subject: Re: [v2.5] [released] UT PS2 Characters

Post Posted: 30 Apr 2012, 03:48

UBerserker wrote:Are you planning to give PS2 War Machines access to any voice packs instead of just the Boss one?


That would be brilliant. I've always been annoyed by that.

Good to hear the the PS2 War Machines will be included. What if you already have those characters installed? Will this overwrite them or what?
StalwartUK

User avatar AlCapowned
Skaarj Elder Skaarj Elder
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Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 30 Apr 2012, 05:09

I wasn't planning on it because I already released 2.5, but I added it to v2.6 (which will definitely be the final version) since I noticed a problem with Dominator's talk texture. These War Machines do not replace the originals at all. Their hurt/death sounds are still the same, but they can use male voices.

UB_
Nali Priest Nali Priest
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Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 30 Apr 2012, 11:47

Xan model is screwed up in the Character window.
ImageImage

User avatar AlCapowned
Skaarj Elder Skaarj Elder
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Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 30 Apr 2012, 12:26

If the model is fine in game, that's probably the bug where the animations of models sometimes get swapped. There's nothing I can do about that, but I think the enhanced UT mod fixes it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 30 Apr 2012, 19:26

Does enhanced UT increase the amount of selectable characters without resorting to oldskool or there's another mod which does just that?

(And where is it, too)
ImageImage

User avatar AlCapowned
Skaarj Elder Skaarj Elder
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Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 30 Apr 2012, 19:41

I don't think it needs Oldskool. Here's a link http://www.pseudorandom.co.uk/2002/paradox/ut/marginal/

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 14 Jul 2012, 13:57

Tried the PS2 characters (including the War Machines) online in 3's server which now has Valhalla avatar. They seem to work well except the fact that all of a sudden - between maps - their talktextures do not show up anymore. The bug persists if I change my skeletal PS2 character to a normal one (i.e. Skaarj Hybrids) in-game. Reconnecting doesn't work, restarting the game does; however they'll usually lose their talktextures from the first second of gameplay too.

Is this a known bug with skeletal characters online? Although it isn't a big deal.
ImageImage

User avatar AlCapowned
Skaarj Elder Skaarj Elder
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Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 14 Jul 2012, 15:15

I think it's a problem that VA has with AMS because of how the talk textures for both the War Machines and the other PS2 characters replace the default textures. I've had problems like that in my own games, and they stopped when I disabled VA. I don't think there are any real fixes for this problem, though.

medor
Skaarj Lord Skaarj Lord
Posts: 171
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Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 14 Jul 2012, 18:36

ned fix 313 may be http://unrealtournament.99.free.fr/utfi ... 13umod.rar

ServerPackages=SkeletalChars
ServerPackages=SkeletalCharsFix313d.rar
[url=https://www.gametracker.com/server_info/77.135.96.69:7777/][img]https://cache.gametracker.com/server_info/77.135.96.69:7777/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

[url=https://www.gametracker.com/server_info/77.135.96.69:5555/][img]https://cache.gametracker.com/server_info/77.135.96.69:5555/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

[url=https://www.gametracker.com/server_info/77.135.96.69:6777/][img]https://cache.gametracker.com/server_info/77.135.96.69:6777/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

[url=https://www.gametracker.com/server_info/77.135.96.69:6666/][img]https://cache.gametracker.com/server_info/77.135.96.69:6666/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

User avatar Delacroix
Skaarj Warlord Skaarj Warlord
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Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 15 Jul 2012, 02:08

Al, you have added beta Blake & beta Kregore faces, I see. Would you add also the Retro skins from the beta? That and the "PurpleBabe" thing.
Image
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

User avatar AlCapowned
Skaarj Elder Skaarj Elder
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Joined: 19 Dec 2009, 22:25

Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 15 Jul 2012, 02:44

I was planning for the current release to be the final version. I included those beta faces because they are either in the 3DS Max files with the characters or in the PS2 game, I forget which. If I do make those skins compatible with the PS2 characters, I'll probably release them separately instead of updating the pack again. The pack's size is already pretty big, and I only want to include what relates to the PS2 game.

User avatar Delacroix
Skaarj Warlord Skaarj Warlord
Posts: 873
Joined: 21 Dec 2007, 17:22
Location: Poland.ut3

Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 15 Jul 2012, 02:45

Separately or not... as long as they work... :D
Image
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1175
Joined: 19 Dec 2009, 22:25

Subject: Re: [v2.6] [released] UT PS2 Characters

Post Posted: 21 Jul 2012, 15:56

The beta skins are now in the original post.

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