ividyon will never get this done, will he.

Nali Weapons 3 - Preview 2 (includes Nuke)

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

Moderators: Semfry, ividyon

User avatar Darkon
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 19 Oct 2011, 20:11

salsaSkaarj wrote:
AllRightsReserved wrote:I'm gonna need a pad for this when you're done with this as I'm gonna orgy...

was replied to with
Darkon wrote:lolz.

would want to see it in-game tho.. (vid?)


Now I'm starting to wonder what it is you want to see in-game 8)


:lol: :tup:
I don't expect to see AllRightsReserved's "orgy"'s in-game.. :P
Never trust a Dutchman in a tulip fight.

Z-enzyme
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 19 Oct 2011, 21:56

dO.o'b

That would be interesting...

User avatar Jigoku
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 20 Oct 2011, 01:07

What?? NW3 looks sick and AWE TO THE FREAKIN SOME!!! Who wouldn't orgasm?!
Trying to get back into the swing of things.

User avatar Buff Skeleton
>:E >:E
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 20 Oct 2011, 03:32

You guys are taking this unfunny-to-start-with joke way, way too far
Image

User avatar Jigoku
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 20 Oct 2011, 03:41

This is not a joke.
Trying to get back into the swing of things.

User avatar Feralidragon
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 05 Dec 2011, 20:40

UPDATE

Well, guys, I wanted to show you the Ionizer at its fullest, however given the circumstances I can only show WIP stuff so far, and I decided to only show the whole thing at release. The Ionizer is half done and I should finish it very soon. For the ones who are wondering, this is also a "nuclear weapon", so you can imagine what this is going to do.

I think a question that keeps being asked over and over and over.... is the release date, right? Well, I wanted to release it this month (seriously), however I can't. Once again the lack of time leads me to delay the release and I don't have any Christmas vacations this year :\
BUT, here's the good news: once the Ionizer gets finished, the rest of the stuff is quite easy and fast to do by comparision, so I do not promise anything, but I will try to release it by: January or February.

Having that said, ModDB started the MOTY 2011 edition (Mod Of The Year), and I never asked this ever, but I would like to try it out this year just out of curiosity. Therefore, I would invite you guys to vote in NW3 there:
http://www.moddb.com/mods/nali-weapons-3
(voting does not require any registering, just scroll down and click the vote button)
and perhaps even vote in some great UT stuff there (like Food Fight, UT SDK, and a few others). However, if you would rather wait for the release first and perhaps vote next year or so if the mod is worth it, I totally understand, and I thank you anyway for the interest so far in this mod even after so much time after it has been announced.

And now, the Ionizer itself:
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User avatar Frieza
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 05 Dec 2011, 20:46

Amazingly unique and uniquely amazing.. thumbs up!

User avatar Buff Skeleton
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 05 Dec 2011, 21:26

JESUS CHRIST

I'm guessing this thing only works on really huge outdoor maps?
Image

User avatar Jigoku
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 06 Dec 2011, 06:59

SERIOUSLY, STOP OMFG....!!!!!!!
Trying to get back into the swing of things.

User avatar ividyon
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 06 Dec 2011, 07:06

You're churning out an incredible amount of very high-quality content. Color me impressed once again. :tup:
(though, to be honest, I don't really see the application of a giant satellite + rocket like that on most maps...!)
UnrealSP.org webmaster & administrator

User avatar []KAOS[]Casey
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 06 Dec 2011, 18:27

I always wanted to do something like this, I just didn't have the capability of modeling such a thing and I didn't want to use shitty stock models. I think you should get hired by a team to make a brand new fresh multiplayer FPS! it's that good

User avatar ividyon
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 07 Dec 2011, 12:42

Minor nitpick: It's "launch successful", there's one L too much. Might as well make the entire thing absolutely perfect. :D
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User avatar AlCapowned
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 07 Dec 2011, 15:08

That looks amazing. I didn't think UT could handle something so advanced.

User avatar []KAOS[]Casey
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 08 Dec 2011, 00:37

AlCapowned wrote:That looks amazing. I didn't think UT could handle something so advanced.

You'd be surprised. Dots managed to make an RTS that uses about a quarter if not an eighth of bandwith of 28.8k modems using C++ to fix up replication so damn near everything is simulated accurately, but it's nowhere near complete; it's basically a tech demo at this stage.

I firmly believe that the unreal engine is capable of doing damn near everything, which is why I've always been extremely saddened by the lack of SP/Coop games by epic/other companies with UED and C++ headers. Though, I imagine animating all of this stuff was harder than programming it. Then again, I've never even "animated" anything more than single frame prefabs :P

User avatar AlCapowned
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Subject: Re: Nali Weapons 3 - Preview 2 (includes Nuke)

Post Posted: 08 Dec 2011, 01:05

That IS surprising. :shock:

Personally, I think animating is more time consuming than difficult. I can't say the same for making models or textures, though.

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