
[rtnp] Unreal: Return to Na Pali Episode IV: Na Pali War
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Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 05 Jul 2011, 11:16
Why not?? 

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makemeunreal
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 06 Jul 2011, 09:28
My favorite moon name is Demien,Damian xD
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."
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Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 06 Jul 2011, 17:50
makemeunreal wrote:My favorite moon name is Demien,Damian xD
This twice sounds like male name

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Darkon
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 11 Jul 2011, 21:44
Dozey wrote:makemeunreal wrote:My favorite moon name is Demien,Damian xD
This twice sounds like male name
just call it Damoon then.
there's more
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Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 15 Jul 2011, 20:04
Darkon wrote:Dozey wrote:makemeunreal wrote:My favorite moon name is Demien,Damian xD
This twice sounds like male name
just call it Damoon then.
've got the name ;]
Sorry guys fo giving a link to pictures to other site but I am a bit lazy in this case

More pictures of upcoming levels:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1279735881/60#60
Down of the page guys.
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Darkon
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 15 Jul 2011, 20:47
Oh you mean this:
OldUnreal wrote:By the way I put the screens of images how will Kaar ' Mua (one of levels) presents (architecture climate ofcourse):
To the case of trees in skybox. For now there aren't any trees except these one of the biggest. Now my question regards about u227 integrity: Is there something like simulation of flora (I mean trees not plants) that will it be able to full most of view in skybox??
there's more
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TheIronKnuckle
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 16 Jul 2011, 01:55
wtfomglol.
Nice pics!
Nice pics!

And only idiots know everything
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Legendslayer222
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 16 Jul 2011, 13:57
impressive stuff.
However, I think you should post the images here yourself, I missed your post redirecting me to OldUnreal at first and I thought the images were a random quote and unrelated.

However, I think you should post the images here yourself, I missed your post redirecting me to OldUnreal at first and I thought the images were a random quote and unrelated.


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Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 16 Jul 2011, 15:30
Legendslayer222 wrote:impressive stuff.
However, I think you should post the images here yourself, I missed your post redirecting me to OldUnreal at first and I thought the images were a random quote and unrelated.![]()
Ok I'll try to be more workfull then and beat my lazy instinct about uploading pictures ;D
TheIronKnuckle wrote:wtfomglol.
Nice pics!
thank's

There are only maps made by myself. Just wait for maps of rest NW crew

- Z-enzyme
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 16 Jul 2011, 18:14
Static meshes rule 

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Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 16 Jul 2011, 20:22
Qtit wrote:Static meshes rule
I would like to agree with you but I discovered a lot of problems with visuality and lighting in SM. Only piece of terrain could be static meshes - If map is made in most of static meshes it looks strange especially with lighting. I preffer building with BSP architecture. It's more effective than building worlds with static meshes, and got less bugs than SM. Example: Brushes show the blood, projectile explosions and much more. Static meshes not.
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makemeunreal
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 17 Jul 2011, 18:28
WTF...this new pictures *--*
amazing 


"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."
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ividyon
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 17 Jul 2011, 18:51
Dozey wrote:Example: Brushes show the blood, projectile explosions and much more. Static meshes not.
Turn on projector decals and they do!
UnrealSP.org webmaster & administrator
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Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 18 Jul 2011, 12:01
sana wrote:Dozey wrote:Example: Brushes show the blood, projectile explosions and much more. Static meshes not.
Turn on projector decals and they do!
but you will agree that lighting on static meshes is not well made as in brushes ;]
Just see pictures up of my map and you'll see difference between 2 static meshes

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Dozey
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Subject: Re: [u1] Unreal: Return to Na Pali Episode 2: Na Pali War
Post Posted: 19 Jul 2011, 19:53
@Legendslayer222
What's your image (this green) presents?? Mercenary??
What's your image (this green) presents?? Mercenary??
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