[RELEASED] [ut] Unreal Grief Chapter 2
- nikosv
- Skaarj Berserker
- Posts: 284
- Joined: 03 Aug 2008, 23:07
- Contact:
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 24 Feb 2011, 16:04
Shivaxi's a fantastic beta tester. Gives very detailed reports, you should P.M. him.
Current Project: None. WTFs2 had to go to sleep, RIP.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 25 Feb 2011, 18:09
Released!
Check the first post for download link, can't be bothered to drop it in this post
Check the first post for download link, can't be bothered to drop it in this post
- AlCapowned
- Skaarj Elder
- Posts: 1175
- Joined: 19 Dec 2009, 22:25
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 27 Feb 2011, 21:16
I just played through this in co-op. I thought it was pretty good, but I'm kind of confused about the story. I'm not sure what Bernard found that was so life changing.
Also, is there a way to get the health that's behind the force field?
Also, is there a way to get the health that's behind the force field?
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 27 Feb 2011, 21:35
AlCapowned wrote:I just played through this in co-op. I thought it was pretty good, but I'm kind of confused about the story. I'm not sure what Bernard found that was so life changing.
Also, is there a way to get the health that's behind the force field?
I probably overexaggerated a bit there! Things will get more dramatic in Chapter 3 most likely.
And those items in map 2 are just a tease, sorry.
Should this be moved off the Upcoming Maps page now?
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 04 Mar 2011, 19:08
Anyone else played this yet?
- integration
- Skaarj Berserker
- Posts: 445
- Joined: 01 Sep 2010, 12:37
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 04 Mar 2011, 23:26
I played it. Reminded me, that I also have to finish my map sometime. I really liked the end boss, an interesting Unreal experience. But IMHO more ammo would have been better. I tried to save the rifle ammo for distance combat and then I was a little bit surprised, that the pack was over. I would have liked to see some Eightball ammo, since the FlakCannon was the only weapon, which could be used against the Titans. And next time you can give the monsters some waypoints (or let them respawn).
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3098
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 05 Mar 2011, 02:05
Will play it once I have my rig up and running again.
- TheIronKnuckle
- Gilded Claw
- Posts: 1967
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 20 Mar 2011, 02:17
First thing I see upon playing it. A texture issue XD
I'm using OpenGL, is anyone else getting this issue? I assume it's not map specific. I see the masking bug in various other situations too. Am I missing a common fix?
Edit:
Finished pack. Nice, much much better than chapter one The boss at the end was fun in an arcade kind of way, but the skin on that ending warlord guy was crazy. Ice titans were also a cool idea. Bad pun I know.
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- NaliSlayer
- Skaarj Warrior
- Posts: 86
- Joined: 03 Jan 2010, 15:33
- Location: Hiding under a rock on Na Pali
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 20 Mar 2011, 11:20
*Facepalm*
1: open advanced options
2: driver settings
3: select OpenGl
4: find: MaskedTextureHack (default says False)
5: set to: MaskedTextureHack True
6: ??????
7: Profit
This is bunny,make more bunny's and help bunny to Rule the world.
( \_ _/ )
(=T.T=)
("") ("")
( \_ _/ )
(=T.T=)
("") ("")
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 20 Mar 2011, 12:27
TheIronKnuckle wrote:Finished pack. Nice, much much better than chapter one
Wouldn't take much to beat that.
TheIronKnuckle wrote:the skin on that ending warlord guy was crazy.
The purple and green guy?
I personally think it is better than his original skin, don't know if I still have a picture of that...
EDIT:
No, that skin is gone forever. Phew.
Also I stuck Released in the thread title because everyone else is doing it.
- TheIronKnuckle
- Gilded Claw
- Posts: 1967
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 20 Mar 2011, 23:19
NaliSlayer wrote:
*Facepalm*
1: open advanced options
2: driver settings
3: select OpenGl
4: find: MaskedTextureHack (default says False)
5: set to: MaskedTextureHack True
6: ??????
7: Profit
I actually already have that set to true
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- NaliSlayer
- Skaarj Warrior
- Posts: 86
- Joined: 03 Jan 2010, 15:33
- Location: Hiding under a rock on Na Pali
Subject: Re: [ut] Unreal Grief Chapter 2
Post Posted: 21 Mar 2011, 17:10
TheIronKnuckle wrote:NaliSlayer wrote:
*Facepalm*
1: open advanced options
2: driver settings
3: select OpenGl
4: find: MaskedTextureHack (default says False)
5: set to: MaskedTextureHack True
6: ??????
7: Profit
I actually already have that set to true
mhmmmmm,try setting it to false then. >_>
This is bunny,make more bunny's and help bunny to Rule the world.
( \_ _/ )
(=T.T=)
("") ("")
( \_ _/ )
(=T.T=)
("") ("")
- Darkon
- White Tusk
- Posts: 2239
- Joined: 12 Nov 2007, 15:11
- Location: P46153
Subject: Re: [RELEASED] [ut] Unreal Grief Chapter 2
Post Posted: 21 Mar 2011, 18:04
hm.. might have to do with high-res textures?.. and having the wrong texture set for the skybox mountains? (I remember screwing that up)
Never trust a Dutchman in a tulip fight.
- gp
- Skaarj Assassin
- Posts: 106
- Joined: 22 Dec 2007, 23:16
Subject: Re: [RELEASED] [ut] Unreal Grief Chapter 2
Post Posted: 21 Jun 2011, 04:42
Sorry for the bump, but I just finished this and Chapter 1 yesterday, and I really enjoyed it. The color scheme of the snow map with the yellow sky looked really unique and I thought the gameplay was solid throughout. I'm looking forward to Chapter 3 if and when it comes!
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: [RELEASED] [ut] Unreal Grief Chapter 2
Post Posted: 21 Jun 2011, 12:05
gp wrote:Sorry for the bump, but I just finished this and Chapter 1 yesterday, and I really enjoyed it. The color scheme of the snow map with the yellow sky looked really unique and I thought the gameplay was solid throughout. I'm looking forward to Chapter 3 if and when it comes!
Thanks! I'm always finding new stuff with this editor, so hopefully in my next release I will have enemies patrolling and spawning everywhere too.
If I make Chapter 3 I'm not sure where to set it. Earth is a tricky place to build but I guess it should be there.
Maybe time for a poll asking what my next project should be?
Who is online
Users browsing this forum: No registered users and 44 guests