how did a darn smesh get into the map. checking
edit: finding random crap about unrealshare.old now. i unfortunately don't have time to debug this. map will have to be 227 only for now

Moderators: ividyon, Semfry, zYnthetic
Post Posted: 17 Jun 2011, 13:09
Post Posted: 17 Jun 2011, 13:11
Post Posted: 17 Jun 2011, 16:26
Post Posted: 17 Jun 2011, 16:30
Post Posted: 17 Jun 2011, 17:37
Post Posted: 18 Jun 2011, 02:33
Turboman wrote:probably the most unique idea i've seen up to date in unreal
Code: Select all
Unreal Map Compatibility Tool
Created by .:..:
Batch file by UArchitect
=============================
Fix compatibility issues created by Unreal Tournament and Unreal 226.
Enable maps to function under Unreal 224 and below.
(You still have to make sure the map doesn't use any UT packages, though!)
=============================
Enter map filename (without extension): speedmap2ut
Failed to load 'Level None.MyLevel': Can't find Class in file 'Class UnrealShare
.Old'
Failed to find level 'speedmap2ut'
=============================
Conversion (probably) complete! Check your root folder for speedmap2ut_224.unr.
=============================
Press any key to exit...
Post Posted: 18 Jun 2011, 02:38
Post Posted: 18 Jun 2011, 02:42
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