Not much progress recently. Came to ask what is going on with this light:
What is that green bit on one side of the texture? Doesn't seem to be appearing in game, but still.
In the Air, by Legendslayer222
- Legendslayer222
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Subject: Re: In the Air, by Legendslayer222
Post Posted: 02 May 2011, 19:40
- Shivaxi
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Subject: Re: In the Air, by Legendslayer222
Post Posted: 02 May 2011, 20:25
lots o fog rendering on multiple surfaces will look extremely screwed up usually in the editor under software rendering...game runs it fine though cause then you're using like OpenGL and whatnot...so I wouldn't worry about it.
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- Darkon
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Subject: Re: In the Air, by Legendslayer222
Post Posted: 02 May 2011, 23:03
Legendslayer222 wrote:
I like the shot tho!
Never trust a Dutchman in a tulip fight.
- Legendslayer222
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Subject: Re: In the Air, by Legendslayer222
Post Posted: 02 May 2011, 23:11
Darkon wrote:I like the shot tho!
Yes, this area is the centre of my map. I spent hours getting it to look like a single box with nasty pink glow.
- FraGnBraG
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Subject: Re: In the Air, by Legendslayer222
Post Posted: 09 May 2011, 04:58
Legendslayer222 wrote:Not much progress recently. Came to ask what is going on with this light:
What is that green bit on one side of the texture? Doesn't seem to be appearing in game, but still.
just in case you don't know what this is - if this is occurring on the edge of a polygon you have a "surface planar issue" - think of this like a "small tear in the seam"... this is actually a bad sign - rebuild that brush or grouping and make sure you have vertices are properly "placed". If you have wanky surface slants or odd slanted rotations (like if you're biezering a lot with 2dse, or doing excessive dup and rotates) you can get these. Check for disappearing, flickering or strangely "thicker" lines in 2d views. Sometimes you can fix by actor-aligning. Same issue/problem often results in textures that just won't align, or go all slurry when you resize them on the bad surface... brushes with such surfaces should be rebuilt or re-intersected, etc. if you made t hem that way
- salsaSkaarj
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Subject: Re: In the Air (Working Title)
Post Posted: 12 May 2011, 09:49
jackrabbit wrote:I really like the 2nd shot alot LS222. Has a high quality stock Unreal feel to it. Nice touch with the plants.
I hadn't realised yet that this is LS222 material. Not criticising your previous work but I daresay the last year you've made great progress. Now I just have to confirm that after playing your contest map.
- Legendslayer222
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Subject: Re: In the Air, by Legendslayer222
Post Posted: 10 Jun 2011, 21:35
News
But Bad News
Due to unexpected and as of yet unresolved things I have had less chance to map and my enthuseasm (enthusaism? enthusisam? Never mind) has been dampened. You can see where this is going: there is no way I can scrape together the rest of my map in the time left. Sorry.
This is really annoying for me too as I love mapping and this competition would make people notice my map when I released it (Unreal Grief Chapter 2 was barely touched or commented on after release ).
However In the Air is still there (a rhyme!) and may be completed some day.
But Bad News
Due to unexpected and as of yet unresolved things I have had less chance to map and my enthuseasm (enthusaism? enthusisam? Never mind) has been dampened. You can see where this is going: there is no way I can scrape together the rest of my map in the time left. Sorry.
This is really annoying for me too as I love mapping and this competition would make people notice my map when I released it (Unreal Grief Chapter 2 was barely touched or commented on after release ).
However In the Air is still there (a rhyme!) and may be completed some day.
- Tarydax
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Subject: Re: In the Air, by Legendslayer222
Post Posted: 12 Jun 2011, 15:34
Aww man. I was looking forward to playing this.
But speaking of UGrief Chapter 2, that reminds me that I have yet to play it on LAN.
But speaking of UGrief Chapter 2, that reminds me that I have yet to play it on LAN.
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