integration wrote:...
It is near the start.
You can't be serious, you definetely canNOT be serious, pulling my leg you are, you can't fool me. NO way am I going to look again in that place
... well at least not until sunday evening.
Post Posted: 13 May 2011, 20:22
integration wrote:...
It is near the start.
Post Posted: 14 May 2011, 18:02
Post Posted: 15 May 2011, 22:59
Post Posted: 16 May 2011, 16:32
Post Posted: 16 May 2011, 18:14
Actually there is a damage amplifier in the Queens room. Last time I had played with the turbo rule and I could reach it with normal jumping. This time I would have had to rocket jump to get it (but I was to scared of the Queen).[/spoiler]LIke I said, if you want to improve your map:salsaSkaarj wrote:And an damage amplifier in the Queen room would also help significantly.
Post Posted: 16 May 2011, 18:55
integration wrote:[spoiler]Actually you don't have to swim back and forth, you can shoot with the redeemer though the door. I got a redeemer, swam to a nearby, small isle, fired and controled the redeemer (using slomo 5.0 for the straight water path) and in the meantime the redeemer respawned.[/spoiler]
Post Posted: 16 May 2011, 20:38
Post Posted: 17 May 2011, 12:06
Post Posted: 19 May 2011, 15:40
Post Posted: 22 May 2011, 20:59
Terraniux wrote:...
Let the Titan do the work
Post Posted: 21 Jul 2011, 16:26
Terraniux wrote:[size=150]THE CRYSTAL MINE 3Links:
http://destinationunreal.com/modules.ph ... opic&t=214
Download: http://www.gamefront.com/files/20320183 ... raniux.rar
Have fun!
Terraniux
Post Posted: 28 Jul 2011, 11:43
Post Posted: 28 Jul 2011, 17:16
Post Posted: 26 Nov 2011, 13:45
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