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Post Posted: 15 May 2011, 23:10
Post Posted: 16 May 2011, 22:15
Waffnuffly wrote:Holy shit. Now THAT is how you use stock textures!
BuddhaMaster wrote:I almost wet my pants for awesomeness!
Post Posted: 17 May 2011, 17:26
Post Posted: 17 May 2011, 19:20
Post Posted: 19 May 2011, 20:49
Post Posted: 20 May 2011, 10:12
Post Posted: 20 May 2011, 19:27
Post Posted: 20 May 2011, 20:12
FraGnBraG wrote:I might toss the domes, they are too high poly - from the absolute bottom looking upwards there's 1000+ polys.
Post Posted: 20 May 2011, 20:42
Post Posted: 20 May 2011, 21:49
Jet v4.3.5 wrote:Shots look phenomenal.
Post Posted: 20 May 2011, 23:30
Post Posted: 21 May 2011, 00:05
Post Posted: 21 May 2011, 01:24
Post Posted: 21 May 2011, 01:33
Waffnuffly wrote:... human ship... convincing.....
Waffnuffly wrote:... I'd scale up the glass texture on the window panels ... to make it look more like light is affecting the glass as a singular entity rather than reflecting off each individual piece of glass in only certain spots.
Post Posted: 21 May 2011, 01:47
TheIronKnuckle wrote:FnB is going to win
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