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[U227] The Day Of The Titan - Update: 12th July 2011.

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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Kaka
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 25 Jan 2011, 14:42

Yea...

User avatar ividyon
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 25 Jan 2011, 15:46

Fine, knock yourself out, no Upcoming Maps coverage, your choice entirely. :P
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Z-enzyme
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 25 Jan 2011, 16:17

Ok, ok, I'll do it... :rolleyes:

User avatar TheIronKnuckle
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 09 Feb 2011, 00:43

lol, most hotly anticipated map pack of 2011
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Z-enzyme
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 09 Feb 2011, 16:24

sana wrote:It looks quite nice, but I can't move it to Upcoming Maps like that. Would you like to create a separate thread strictly following the guidelines, similar to what Waff did with EXU, so that you can have an Upcoming Maps entry AND a discussion thread in PiP?

Should I do it in Upcoming maps or here? In PIP?

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Subject: Re: [U227] The Day Of The Titan

Post Posted: 09 Feb 2011, 17:21

You can only do it here - threads are only moved to the UM forum after evaluation. :)
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User avatar Shivaxi
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 09 Feb 2011, 18:29

That gameplay trailer is amazing btw. Hell...all you need now is Dots PhysX mod, and you can make destructible environments to go along with it ^^
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Z-enzyme
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 09 Feb 2011, 19:32

Shivaxi wrote:That gameplay trailer is amazing btw. Hell...all you need now is Dots PhysX mod, and you can make destructible environments to go along with it ^^

I thought about it, but I have no Dots PhysX foor U22g_46. The old version of U_PhysX does not work with newer U227g.

But, that is one of the main reasons why I do DotT for U227. Aaaand the vertex attach. Aaaand some other things.

User avatar Shivaxi
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 10 Feb 2011, 02:17

Yeah...well...I'll slap Dots around a bit with a large trout and tell him to get off his bum and work on it XD :P

Last I heard, he was waiting till 227g was final to update the PhysX mod to newer 227g
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Gizzy
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 10 Feb 2011, 02:41

Shivaxi wrote:Last I heard, he was waiting till 227g was final to update the PhysX mod to newer 227g


Yeah I asked him about it on msn and he said he's waiting for 227g to become final.

Z-enzyme
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 10 Feb 2011, 21:13

Gizzy wrote:he's waiting for 227g to become final.

Just like all of us. XD

Z-enzyme
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 19 Feb 2011, 21:17

First post edited.

User avatar nikosv
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 19 Feb 2011, 22:15

Wow, this looks incredible. I didn't expect the grab feature to look so GOOD. 227's vertex functions sure are something. I'm a little worried though— only 10% completed? Can't you just make three or four maps and let the community play with the script collection?

I love how interactive the environment is. It'd be nice if the levels weren't as linear as the one in the video. I'd also like to see Skaarj act a little smarter than running at a Titan's feet at shooting at it with a dispersion pistol. It'd be nice if they seeked other Skaarj while alone, then fought when in groups. I do like some of the scripted sequences though, involving gates and security systems going up. That's a nice gameplay mechanic.
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Z-enzyme
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 19 Feb 2011, 23:21

LOL_PEANUTS wrote:'d also like to see Skaarj act a little smarter than running at a Titan's feet at shooting at it with a dispersion pistol.

The problem is... I had to replace standard SkaarjTrooper classes with...
Image
Why? reason is simple. IF any of the pawns is like Intelligence > Brain_NONE, it just... runs. Runs as hell, keeps his distance as long as it is possible. Thus, all the skills player has, except stone throwing, are useless. And the stones fly so slow, that skaarjs surely can dodge all of them.
This is caused by player's health status. 1600 health makes all the pawns go into ATTITUDE_FEAR. Even Warlords. Even the Queen runs for her life.
I would have to rewrite skaarj scripts. Or, find that function which makes skaarjs flee. lol

User avatar TheIronKnuckle
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Subject: Re: [U227] The Day Of The Titan

Post Posted: 05 Mar 2011, 05:19

You could include a beserk mode that gives a momentary burst of speed to the titan. Might come in handy.
[/randomfivesecondsinthemakingidea]
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