ividyon will never get this done, will he.

[UT] Metropolis

This forum is temporary and will be replaced by a new system.
For the discussion of projects currently in development. Read the instructions on how to make your project eligible.

Moderators: Semfry, ividyon

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 14 Dec 2007, 20:32

Hellscrag wrote:It surprises me a bit how many people seem unfamiliar with this project, even though it's been around for ages. I guess it shows how few people have actually read the main site in any detail!


Exactly...
I've seen it 'before' and am anticipating more news and screenies! :)
Good to hear that it's been worked on again! :tup:
Never trust a Dutchman in a tulip fight.

User avatar fashahhh
Skaarj Assassin Skaarj Assassin
Posts: 108
Joined: 09 Dec 2007, 14:47

Subject:

Post Posted: 18 Dec 2007, 13:17

Thanks for the good comments guys. A lot in that shot is only temporary as I wanted to throw together an action packed promo shot. I'll try to get more shots up soon but progress is a bit slow.

User avatar -Visc-
Skaarj Elder Skaarj Elder
Posts: 1305
Joined: 11 Nov 2007, 21:24
Location: Beyond insanity

Subject:

Post Posted: 18 Dec 2007, 15:07

I actually saw the projects ''review'' one or two years ago, but I totally forgot about it. Its not that I dont read the main site though, every few years or so.....

User avatar Repzik
Pupae Pupae
Posts: 8
Joined: 17 Dec 2007, 03:37
Location: CA
Contact:

Subject:

Post Posted: 29 Jan 2008, 06:26

Looks cool. The voice is sort of like the Gman from HL2, well, until it says that its the voice inside of you.
"Congratulations. Looks like not only did you manage to get dropped right in the middle of hell but you picked a bad day in hell besides."

User avatar Kajgue
N-Team Leader N-Team Leader
Posts: 280
Joined: 12 Nov 2007, 18:07
Location: London, UK
Contact:

Subject:

Post Posted: 29 Jan 2008, 13:35

Shadow wrote:the concept/story is good and solid but known before, also the visuals are a bit mediocre =/


The bridge in that screenshot is allright, though.

Nicely shaped.

But I'm not too sure about the atmosphere, however.
N-Team leader
The Silver Blades clan chief
Image

Kaka
Skaarj Berserker Skaarj Berserker
Posts: 475
Joined: 12 Nov 2007, 00:21
Location: Trójmiasto
Contact:

Subject:

Post Posted: 29 Jan 2008, 18:54

Ye, some more smoke etc, also - as someaone pointed above - flamez look ugly, but its nothin that partcile system cant change.

User avatar fashahhh
Skaarj Assassin Skaarj Assassin
Posts: 108
Joined: 09 Dec 2007, 14:47

Subject:

Post Posted: 21 Mar 2008, 20:28

Hey guys! Been extremely busy working on this the last few weeks and it's coming on leaps and bounds at the moment. Managed to hit the node limit a few times but meshmaker has come to the rescue on many occasions.

Enjoy the shots!

Image

Image

Image
Last edited by fashahhh on 23 Jun 2008, 19:07, edited 1 time in total.

User avatar ividyon
Administrator Administrator
Posts: 2354
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject:

Post Posted: 21 Mar 2008, 20:38

Looks lovely. You've put a lot of detail work into those screenshots and it really pays off! =)
UnrealSP.org webmaster & administrator

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 21 Mar 2008, 20:44

Better than what I ever seen until now. Urban architecture never fails to impress.
ImageImage

User avatar Ultimate Weasel
Skaarj Assassin Skaarj Assassin
Posts: 109
Joined: 13 Nov 2007, 16:25
Location: Kidnapped by robots.

Subject:

Post Posted: 21 Mar 2008, 20:48

Great shots, I love the little details you put in them. Are those cockroaches on the floor in the third pic? :D
Hellscrag wrote:SKAARJ BERSERKER: Come in, Terran, come in! Make yourself at home next to the plasma fire. Care for an urn of mulled Nali blood?

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 21 Mar 2008, 21:29

Oh wow.. looks great! A lot of detail, I love that! :tup: :tup: :tup:
Keep up the good work! I was afraid it would be a bunch of cubes, but this looks good!! :D :tup:
Never trust a Dutchman in a tulip fight.

Kaka
Skaarj Berserker Skaarj Berserker
Posts: 475
Joined: 12 Nov 2007, 00:21
Location: Trójmiasto
Contact:

Subject:

Post Posted: 21 Mar 2008, 21:44

:tup: :tup: :tup: :tup: :tup: Looking great :tup:
Last edited by Kaka on 21 Mar 2008, 22:17, edited 1 time in total.

User avatar StalwartUK
Skaarj Berserker Skaarj Berserker
Posts: 362
Joined: 11 Nov 2007, 21:31
Location: UK

Subject:

Post Posted: 21 Mar 2008, 22:03

This project sure is going to be amazing once it comes out. Those screenshots WERE done in the UT engine, right? (Yep, it looks that good.)
StalwartUK

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 21 Mar 2008, 22:56

fashahhh

You're probably the first mapper to have attempted "urban" in a daylight setting on UE1, and it looks fantastic. Well done!
Image
Life is what you make of it.

User avatar fashahhh
Skaarj Assassin Skaarj Assassin
Posts: 108
Joined: 09 Dec 2007, 14:47

Subject:

Post Posted: 22 Mar 2008, 16:45

Thanks guys glad you like the shots I've been working my ass off on this lately, will try get a few more shots in the next couple of weeks or so.

Are those cockroaches on the floor in the third pic?


Yep they're from industrial_pack1 I think.

Previous Next

Who is online

Users browsing this forum: No registered users and 29 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited