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[u1] Resurrection

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User avatar Raven
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Subject: Re: [u1] Resurrection

Post Posted: 18 Aug 2010, 14:58

Be warned though - one fire effect consists of 4 separate emitters. Heres sshot:

Image
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User avatar WhirlWindWabbit
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Subject: Re: [u1] Resurrection

Post Posted: 18 Aug 2010, 16:05

I wondered already where you found those textures :) These are the flames I have now:

Normal:

Image

Purple:

Image

I think they work quite fine for small flames, but it would be nice to have more textures at my disposal :)
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"Good, we can attack in any direction."

User avatar Shivaxi
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Subject: Re: [u1] Resurrection

Post Posted: 18 Aug 2010, 18:46

Looks good to me!

I always preferred particle-ee looking flames rather then games trying to make it look more realistic by using pictures of flames (F.E.A.R. for example) :P
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User avatar Darkon
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Subject: Re: [u1] Resurrection

Post Posted: 18 Aug 2010, 19:29

I like Raven's better.. W3's too.. blurry/round.
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User avatar WhirlWindWabbit
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Subject: Re: [u1] Resurrection

Post Posted: 18 Aug 2010, 20:19

I think I'll stick to my flames for small torches, but I've already used what Raven sent me :D It's amazing.

That aside, shot(s) time! \o/

Image

Meshes <3
"Sir, we're surrounded!"

"Good, we can attack in any direction."

Doublez-Down
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Subject: Re: [u1] Resurrection

Post Posted: 19 Aug 2010, 02:13

That shot is kinda dark, hard to make out what I'm looking at.
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User avatar Buff Skeleton
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Subject: Re: [u1] Resurrection

Post Posted: 19 Aug 2010, 02:49

Doublez-Down wrote:That shot is kinda dark, hard to make out what I'm looking at.

Really? It looks fine to me. And those meshes look great; you can hardly tell the textures weren't manually created specifically for them. Nice job :)
Image

User avatar WhirlWindWabbit
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Subject: Re: [u1] Resurrection

Post Posted: 19 Aug 2010, 15:23

Thanks, but the textures aren't custom made at all :P I can't texture - anything - yet. Never tried it thus far. The mesh uses 2 seperate textures, that are used all over the levels anyway. Maybe when I get down to unwrapping and texturing I can do something about that, but for now it should work.

@Dublez-down: Too dark? :/ They look fine to me too...
"Sir, we're surrounded!"

"Good, we can attack in any direction."

User avatar WhirlWindWabbit
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Subject: Re: [u1] Resurrection

Post Posted: 20 Aug 2010, 01:14

More shots. All the areas still need a lot of work, but so you get the basic idea of what I have in store for you.

Editor shots:

Image

Image

Image

Image

Image

One in-game shot:

Image
"Sir, we're surrounded!"

"Good, we can attack in any direction."

User avatar Raven
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Subject: Re: [u1] Resurrection

Post Posted: 20 Aug 2010, 08:03

Great sshots. Consider adding glow/sparkles/smok to small torches too.
Madness, as you know, is like gravity…all it takes is a little push!
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http://turniej.unreal.pl/portfolio

User avatar WhirlWindWabbit
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Subject: Re: [u1] Resurrection

Post Posted: 20 Aug 2010, 14:26

Working on that, don't worry :D
"Sir, we're surrounded!"

"Good, we can attack in any direction."

Doublez-Down
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Subject: Re: [u1] Resurrection

Post Posted: 22 Aug 2010, 23:36

just needed to zoom in, they look good.
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Kaka
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Subject: Re: [u1] Resurrection

Post Posted: 01 Sep 2010, 13:46

This would look cool if not the lighting - compare hwos your skybox lit and then the level itself - its a lmost a day in teh skaybox and night in the level - ? Textures / archi - good stuff

User avatar WhirlWindWabbit
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Subject: Re: [u1] Resurrection

Post Posted: 01 Sep 2010, 22:57

Thank you for the kind reply.

The lighting is far from finished though, so don't worry! There a few glitches in the present beta release of 227g still, one of them being that static meshes don't lit up properly sometimes. Due to this I haven't really finalized the lighting scheme yet and have concentrated on raw building for the time being. I'm glad to hear you like the texturing and the build :tup: Thank you.
"Sir, we're surrounded!"

"Good, we can attack in any direction."

User avatar WhirlWindWabbit
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Subject: Re: [u1] Resurrection

Post Posted: 12 Oct 2010, 19:43

OK, back in production :) Had a short 3 week hiatus. I have a few ideas how to redesign some meshes, and I've covered UV mapping in the last month, so I'm working on texturing now. Will be working on it over the weekends mostly though.

Just wanted to give you guys a heads up :)
"Sir, we're surrounded!"

"Good, we can attack in any direction."

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