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Post Posted: 10 Mar 2010, 23:30
Enigma wrote:Personally I'd rather see the BfNP maps released in all their originally envisioned glory using the tech I started developing, rather than being cut down, but obviously the mappers in question should have the final say.
Post Posted: 10 Mar 2010, 23:32
Post Posted: 10 Mar 2010, 23:42
Post Posted: 10 Mar 2010, 23:44
Enigma wrote:In principle I don't mind offering the "my tech" (if that's what we're going to call it)
Post Posted: 11 Mar 2010, 00:08
Enigma wrote:In principle I don't mind offering the "my tech" (if that's what we're going to call it) to RD, but there is considerable work required to complete any of it to a useable state so available time and any deadlines for RD are a factor. The various bits of tech I was thinking about were the renderer, the node/verts/size limit work and the improved bsp generation I touched on briefly.
Hellscrag wrote:Prophet - It seems that the obvious thing to do next is for me to get all this content to you somehow, so that you can check it all out. I would suggest the team FTP, but IIRC you can't access that.There are file size issues. Uncompressed, I have about 205MB of maps, 591MB of textures and 95MB of music. SurprisedPerhaps I should post you a CD, lol...EDIT: Actually, that's not such a dumb idea...
Post Posted: 11 Mar 2010, 00:12
Post Posted: 11 Mar 2010, 00:14
Post Posted: 11 Mar 2010, 00:22
Mister_Prophet wrote:Okay.
Post Posted: 11 Mar 2010, 10:09
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
Post Posted: 11 Mar 2010, 10:20
Post Posted: 11 Mar 2010, 10:57
diamond wrote:Looks like Prophet is about to adapt RD storyline to engage new maps. Can you and Scrag make RD storyline intersecting with BfNP? Doing so you can save maps for BfNP without gifting them to RD completely.
Post Posted: 11 Mar 2010, 11:01
Post Posted: 11 Mar 2010, 20:01
diamond wrote:About Coastal Fortress and other maps with poly overrun - how many props can be converted to meshes? I suppose there are a lot of unreachable small stuff like lanterns and torches which are the first candidates for conversion. Even being small, such props might hold a substantial portion of nodes and polys.
Post Posted: 11 Mar 2010, 20:03
Post Posted: 11 Mar 2010, 21:00
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