the 15-20 skaarj at the bridge was probabaly the hardest part of the pack
There were only 10.
If it was so easy why did you post earlier saying the level needed more health?
Post Posted: 30 Jan 2010, 02:35
the 15-20 skaarj at the bridge was probabaly the hardest part of the pack
Post Posted: 30 Jan 2010, 12:24
Post Posted: 30 Jan 2010, 18:59
second that, the map pack lacked health in the beginning later there was more health on hided spots, but still not enough.
Nice map pack though very nice.
i remember playing it a while back or atleast very similar.. mapnames were
level1
level2
level3
level4
level5
Post Posted: 31 Jan 2010, 03:59
Post Posted: 04 Feb 2010, 02:29
Post Posted: 04 Feb 2010, 13:17
Post Posted: 04 Feb 2010, 22:06
LOL_PEANUTS wrote:Great job sinistral. It's interesting how the levels progress, from fairly basic in levels 1-3, to totally epic in level 4, to quite intricate, interactive, AND epic in the last two levels.
Really though, lovely map pack. I hope that it gets an UnrealSP review.
Just FYI, I've started playing this with a view to reviewing it. One playable map done so far and it's taken me about 30 mins, exploring it and dying a couple of times. I think your estimate of "45 minutes" in the readme may be a bit of an underestimate.
...I know Xenome was released first and hasn't been reviewed yet, but I wanted to tackle something shorter. I don't have a lot of time at the moment.
Post Posted: 04 Feb 2010, 23:16
Sinistral wrote:(be gentle though lol)
Post Posted: 08 Feb 2010, 22:35
Post Posted: 08 Feb 2010, 22:50
Mman wrote:Considering no one else has mentioned it am I to take it that the storm in level 3 isn't supposed to make the lighting like a disco? It's only an issue in a couple of areas, but I'm wondering if anyone knows a fix.
Post Posted: 09 Feb 2010, 00:23
Hellscrag wrote:Mman wrote:Considering no one else has mentioned it am I to take it that the storm in level 3 isn't supposed to make the lighting like a disco? It's only an issue in a couple of areas, but I'm wondering if anyone knows a fix.
I've had that too, in levels 3 and 4. Quite annoying!
Post Posted: 09 Feb 2010, 00:48
Sinistral wrote:Sounds like you are playing in the original direct3d renderer. Try openGL.
Post Posted: 09 Feb 2010, 16:07
Hellscrag wrote:Sinistral wrote:Sounds like you are playing in the original direct3d renderer. Try openGL.
I am using OpenGL, though... haven't used D3D in years... it's not just the light effect that's constant, it's the sound, too.
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