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Post Posted: 16 Sep 2009, 16:07
Post Posted: 16 Sep 2009, 16:18
Post Posted: 16 Sep 2009, 18:56
{WINGS}Zombiehunter wrote:i guess the 3d map is going to show "you are here"?
Post Posted: 16 Sep 2009, 20:52
qtit wrote:You remember Descent?
Post Posted: 17 Sep 2009, 01:21
Lightning Hunter wrote:qtit wrote:You remember Descent?I loved that game.
Post Posted: 17 Sep 2009, 08:46
Waffnuffly wrote:Lightning Hunter wrote:qtit wrote:You remember Descent?I loved that game. Shit yeah!
Post Posted: 17 Sep 2009, 13:29
Post Posted: 17 Sep 2009, 14:13
{WINGS}Zombiehunter wrote:I never played it xD but oh well I kind of get it.
Unreal Wiki wrote:DrawClippedActor (Actor (UT) A, bool WireFrame, int X, int Y, int XB, int YB, optional bool ClearZ) Same as DrawActor(), but only draws within the rectangle specified by X, Y, XB and YB.
Code: Select all
Canvas.DrawClippedActor(Q, False, Canvas.ClipX*0.4, Canvas.ClipY*0.4, Canvas.ClipX*0.6, Canvas.ClipY*0.6, True);
Post Posted: 17 Sep 2009, 17:05
Post Posted: 17 Sep 2009, 17:55
Raven wrote:So you wand to render it on HUD or on PDA (ST doesn't have DrawClippedActor)?. Anyway I've never used it, but I assume that exactly like DrawActor you have to change actor location (like in weapon code).
Post Posted: 17 Sep 2009, 18:16
qtit wrote:http://www.youtube.com/watch?v=XXCn5QcSdzQ&feature=PlayList&p=8DEA55F67829DE5A&playnext=1&playnext_from=PL&index=6 - he's good.
Post Posted: 17 Sep 2009, 19:40
Waffnuffly wrote:Are you planning to get a job in the game industry (if you don't have one already)? With all the work you've done just for this project alone I'm sure you could stack up a REALLY impressive portfolio, I mean damn.
Post Posted: 17 Sep 2009, 19:48
Post Posted: 26 Oct 2009, 16:42
Post Posted: 27 Oct 2009, 21:00
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