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Post Posted: 07 Aug 2009, 02:10
Post Posted: 07 Aug 2009, 02:36
Post Posted: 07 Aug 2009, 02:53
Waffnuffly wrote:lol, those giant green blobs look terrible, frankly But I'm really excited that now you will probably be able to get the club in (right?)!
Post Posted: 07 Aug 2009, 05:14
Post Posted: 07 Aug 2009, 10:39
Post Posted: 07 Aug 2009, 10:43
Post Posted: 07 Aug 2009, 10:57
salsaSkaarj wrote:Funny the blobs ppears again.I noticed it while playing Unreal (the original) but something struck me while playing VVV - blobs can only hurt the player and only the player can hurt the blobs- Is that correct?Oops, almost forgot. Pity you didn't manage to submit Deadcell - the screenshots give the impression that VVV and TLF could have had some serious competition.
Hellscrag wrote:Obviously this can't go on Upcoming Maps with so many large pics. It should be:400x300 400x300400x300 400x300...and the text should be white.
Post Posted: 07 Aug 2009, 11:08
Mister_Prophet wrote:EDIT: Is it my imagination? I resized all the pics above and they still show up the same size for me in the thread.
Post Posted: 07 Aug 2009, 11:12
Post Posted: 07 Aug 2009, 13:04
salsaSkaarj wrote:blobs can only hurt the player and only the player can hurt the blobs- Is that correct?
Post Posted: 07 Aug 2009, 13:57
Post Posted: 07 Aug 2009, 14:33
UBerserker wrote:...Blobs will only go after the player, but they can damage the Scripted Pawns if these latter walk on them (unlike what happens with the Biterfish).Anyone who causes splash damage can hurt the Bloblets.
Post Posted: 07 Aug 2009, 14:41
salsaSkaarj wrote:I know the DP causes damage and kind of remember the enforcer and razorjack also. I didn't notice pupae, slith or Skaarj being damaged by walking over/through blobs.And as concerns AI, why do they only go after the player, it seems more in line with other actors that if they are damaged by these, they should act with a vengeance.
salsaSkaarj wrote:Another strange thing with the blobs is that after some time they stop following the player (so do some other actors once out of view, but at least when they see the player again they remember who to attack).
salsaSkaarj wrote:And yes, the spot to hurt them is difficult to hit, one or two is still feasible but when there are 4 or 5 together it seems the already dead blobs block the "missiles" until these blobs disappear.
Post Posted: 07 Aug 2009, 15:06
Post Posted: 07 Aug 2009, 15:08
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