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Post Posted: 14 Jun 2009, 23:38
Post Posted: 14 Jun 2009, 23:44
Creavion wrote:I would like to know how the the maps will be scored?For example: 5 % for Story, 30 % for Lighting, 20 % for Geometry etcand should we use now for the love of god seperate files or should we mylevel custom content? (I ask because Unreal 1 does not have any MyLevel support AFAIK).
Hellscrag wrote:Creavion wrote:One question: If are using any custom content.. whats better, include that into a seperate package or should we mylevel that stuff?Use your judgement, based on how much of the additional stuff you are using.
Creavion wrote:One question: If are using any custom content.. whats better, include that into a seperate package or should we mylevel that stuff?
Hellscrag wrote:Creavion wrote:I thought of compatibility of Unreal. AFAIK previous unreal 1 versions does not support MyLevel?Sorry, I don't know the answer to that. If that's the case, though, then just include the relevant packages in your zip.
Creavion wrote:I thought of compatibility of Unreal. AFAIK previous unreal 1 versions does not support MyLevel?
Post Posted: 14 Jun 2009, 23:50
Post Posted: 14 Jun 2009, 23:51
Creavion wrote:Ok.
Post Posted: 14 Jun 2009, 23:53
Post Posted: 14 Jun 2009, 23:58
Frieza wrote:I'm planning to use the stationary machine gun from Xidia, would that be allowed?
Post Posted: 15 Jun 2009, 00:39
Post Posted: 15 Jun 2009, 01:01
Post Posted: 15 Jun 2009, 05:12
Post Posted: 15 Jun 2009, 13:16
Mister_Prophet wrote:Frieza, just make sure you configure them right. They can be twitchy
Post Posted: 15 Jun 2009, 18:05
Frieza wrote:I'm mistaken, I meant the turret from Infiltration (isn't that the one used in Xidia anyways?) The package containing the machine gun is InfAdds.u and is only 540 kb. I could upload it.
Post Posted: 15 Jun 2009, 22:16
Post Posted: 16 Jun 2009, 00:07
Post Posted: 16 Jun 2009, 00:30
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