Jethro wrote:Really, really cool indeed, looks very convincing!
And I like the map
Thank you. That's map #2 (wtf5.unr) in the second series.
Post Posted: 07 Apr 2009, 22:01
Jethro wrote:Really, really cool indeed, looks very convincing!
And I like the map
Post Posted: 07 Apr 2009, 23:22
Post Posted: 08 Apr 2009, 01:03
Frieza wrote:Very nice! The music makes it especially dramatic and the whole place just has this sad feeling to it
Post Posted: 08 Apr 2009, 06:59
Post Posted: 08 Apr 2009, 15:55
Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
Post Posted: 08 Apr 2009, 16:32
Creavion wrote:Well, it is nice to see Unreal 1 styled maps but.. the lighting is .. not good. At least from the pics it looks really not good. If there is something that I would not suggest anybody today to make as like in unreal than it is the lighting. Even UT has some really extrem bad-lighted maps .. like Deck16.
Post Posted: 08 Apr 2009, 16:50
The lighting aint bad at all. I've been playing unreal for over 7 years and I can tell whether a lightning scheme works or fails
Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
Post Posted: 08 Apr 2009, 17:39
Post Posted: 08 Apr 2009, 18:19
Post Posted: 08 Apr 2009, 18:39
Creavion wrote:You did not understand one bit from what I told you. Never read for example DavidM`s tutorials, right? (for the case you are mapping yourself) I dont speak from the darkness from the screenshots. I am speaking for example of the colors.
Creavion wrote:Yearh and then tell some guys "Why even add lighting? Looks fine already"... alright.
Post Posted: 08 Apr 2009, 18:43
jackrabbit wrote:Creavion wrote:You did not understand one bit from what I told you. Never read for example DavidM`s tutorials, right? (for the case you are mapping yourself) I dont speak from the darkness from the screenshots. I am speaking for example of the colors.
I was never a big fan of DavidM
Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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