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Nature Temple (Part 2)

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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Gasbags at daytime?

Yes
13
93%
No
1
7%
 
Total votes: 14

User avatar Rarsonic
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Subject: Nature Temple (Part 2)

Post Posted: 11 Nov 2007, 21:47

I'll just premiere this sub-forum with my project's thread. :lol: :P

Right now I am progressing with the Green Plains. With a bit of BSP troubles, but they have been solved right now. I'll add pics as soon it is complete.

Synopsis of the map:

You have to exit the temple on where you have crashed. To do so, you need to complete all the eight landscapes:

  • Green Valley
  • Calm Coast
  • Dark Marsh
  • Water Canyon
  • Abyss Rocks
  • Sky Archipelago
  • Lava Caverns
  • Ice Mountain

On each area you will have to pick up three specific crystals, bring them to the local altar to allow access to the next landscape, and then exit the current landscape alive. Do it until you complete the map.
Last edited by Rarsonic on 03 Sep 2011, 20:53, edited 3 times in total.
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User avatar Creavion
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Subject:

Post Posted: 12 Nov 2007, 09:49

Blah and no pics! Curse you! :lol:
@Green Plains: The Jungle or something like a grassy area?

UB_
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Subject:

Post Posted: 12 Nov 2007, 14:13

Huh? Have you already released part 1 of NT? :P
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User avatar Rarsonic
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Post Posted: 12 Nov 2007, 14:16

Creavion wrote:@Green Plains: The Jungle or something like a grassy area?


Generic grasss environment surrounded with Big Fucking Rocks and complemented with dosia of trees, nasty animals and BSP bugs. But with broad areas.

That's for a beginning, of course. The rest of the environments will be different-themed.

For a synopsis of the map, old discussion, and pictures (of the old and new maps), click this linky.

UBerserker wrote:Huh? Have you already released part 1 of NT? :P


No sir. I will release NT as soon as ALL environments are done. With bug fixes. :tup:

Edit:
Didn't get the joke. :lol:
Last edited by Rarsonic on 12 Nov 2007, 17:28, edited 1 time in total.
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User avatar GreenWorld
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Subject:

Post Posted: 12 Nov 2007, 15:45

Generic grasss environment surrounded with Big Fucking Rocks and complemented with dosia of trees


And where is the generic jungle warrior with a red bandana, a knife and a machinegun shooting the hell out of it?

Hope it's finished soon... and by the way, will the other project threads from the old forums be moved soon?
Resident Lurker

Current name picked for planned Vaporware map:

Broken Dreams

User avatar GenMoKai
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Subject:

Post Posted: 12 Nov 2007, 16:44

Were there any pictures of this project ? :shy: i've forgot

UB_
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Subject:

Post Posted: 12 Nov 2007, 16:46

There are some in the thread of the old forum...

P.S. Huge Avatar.
ImageImage

User avatar GenMoKai
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Post Posted: 12 Nov 2007, 19:14

Whoops idd :shy: , k thnx :D im checking

ow i remember the project agian :)

User avatar Hellscrag
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Subject:

Post Posted: 12 Nov 2007, 19:36

GenMoKai, please limit your avatar to a maximum size of 150x200. I know I haven't imported the house rules from the old forum yet, but that's no excuse to break them. :p

User avatar GenMoKai
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Subject:

Post Posted: 12 Nov 2007, 19:42

This better ? :D anyways :D back to this tread :) curious about further news

User avatar Hellscrag
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Subject:

Post Posted: 12 Nov 2007, 19:50

Let's celebrate the new forum with new pics!

User avatar Rarsonic
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Post Posted: 12 Nov 2007, 20:31

From my part? :D

In advancement... THE SPRING OF DISCORD, VERSION 2.0!

BEFORE

http://img326.imageshack.us/my.php?image=shot00024nw.jpg

AFTER

Image

Now kill me. :B
Last edited by Rarsonic on 12 Nov 2007, 20:36, edited 2 times in total.
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User avatar Jethro
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Subject:

Post Posted: 12 Nov 2007, 20:33

I'd say texturing of this rock and overall lighting needs some improvement, but that's just me. Anyway, nice to see some progress! :tup:
UBerserker wrote:Story: totally guessed that Skeletor was the thief.

User avatar Rarsonic
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Post Posted: 12 Nov 2007, 20:37

Oh, shit, I forgot to align...

Why do I always forget things when taking pics? :lol:
Image

UB_
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Subject: Rant.

Post Posted: 12 Nov 2007, 21:00

Waterfalls blow.
Delete the blue lines and make a bigger one in the middle of the pool. You can see the Devilfish who's suffering a lot for the environment.
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