Map Title: Spire Valley
Author: Nivlek / Pancho
From: Return to NaPali
Filename: spireland.unr
Synopsis: After nearly being killed in UMS-Prometeus ambush you came to seek shelter in the Spire Valley. I'm afraid it was a wrong choice....
Discuss!
08/09/2008 - "Spire Valley" by Nivlek / Pancho
Moderators: Semfry, Sat42, Jigoku, UB_
- Jethro
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Subject: 08/09/2008 - "Spire Valley" by Nivlek / Pancho
Post Posted: 08 Sep 2008, 08:02
- Buff Skeleton
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Subject:
Post Posted: 08 Sep 2008, 15:42
Yes, YES!
This is probably my favorite map in all of Unreal / RTNP. It's just so huge, full of things to explore, and serene (aside from the Skaarj and Titans and all). I love that little house where the Eightball is. It's hard to tell what purpose it serves, but it just seems very calm over there once you clear the place out. The spire being visible in the distance (and not just in the skybox) is a nice touch, too.
This is probably my favorite map in all of Unreal / RTNP. It's just so huge, full of things to explore, and serene (aside from the Skaarj and Titans and all). I love that little house where the Eightball is. It's hard to tell what purpose it serves, but it just seems very calm over there once you clear the place out. The spire being visible in the distance (and not just in the skybox) is a nice touch, too.
- UB_
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Subject:
Post Posted: 08 Sep 2008, 17:18
Soledad was there O_o
Anyway, yes, it's a good map. Nice atmosphere and finally the Sunspire is seen again. Nivlek got the good idea of replacing the big lake from the beta with terrain.
Although I think there should have been a boat at the beginning of the map.
The gameplay is a bit off. Skaarj Infantries with Stingers found immediately near you when you ascend on the towers: not fun. Predators should have been removed, while the Titan fights are full of fail.
At least here you can spam your terran weapons, since there's a lot of ammo throughout the map.
Anyway, yes, it's a good map. Nice atmosphere and finally the Sunspire is seen again. Nivlek got the good idea of replacing the big lake from the beta with terrain.
Although I think there should have been a boat at the beginning of the map.
The gameplay is a bit off. Skaarj Infantries with Stingers found immediately near you when you ascend on the towers: not fun. Predators should have been removed, while the Titan fights are full of fail.
At least here you can spam your terran weapons, since there's a lot of ammo throughout the map.
- Jethro
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Subject:
Post Posted: 08 Sep 2008, 20:36
This level is kind of fun - well, fun to play, complete nonsence in terms of storyline (but most of RtNP is to be honest). Some interesting visuals - including the house Waffnuffly mentioned.
I also like DK coop conversion - LOTS of titans and megatitans, pure fun to play online. Oh, on the downside you can meet Kamikaze Pupaes here
I also like DK coop conversion - LOTS of titans and megatitans, pure fun to play online. Oh, on the downside you can meet Kamikaze Pupaes here
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
- Hellscrag
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Subject:
Post Posted: 08 Sep 2008, 22:44
I do like this level, although RtNP does IMO have rather too many of these "hub" style maps without the actual substance of properly conceived combat maps to back them up.
The house kinda gives me more of a chapel vibe than a dwelling vibe. Either way, it's a nice addition by Nivlek, as are what I like to call the "water gazebos".
The house kinda gives me more of a chapel vibe than a dwelling vibe. Either way, it's a nice addition by Nivlek, as are what I like to call the "water gazebos".
Life is what you make of it.
- Hellscrag
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Subject:
Post Posted: 08 Sep 2008, 23:02
UBerserker wrote:Darkon wrote:The house kinda reminds me of those two DM levels: Tundra and.. eh.. Villa if I'm correct.... I suppose those were also done by Nivlek?
Myscha is the author.
What he said. Nivlek was a member of the Legend team, and one of the only two mappers who actually worked on RtNP's single player campaign. He would appear to have been inspired by Mysha's work, though, as the house in this map recalls Bluff Eversmoking and The Eldora Well seems like an echo of Chizra.
Life is what you make of it.
- UB_
- Nali Priest
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Subject:
Post Posted: 08 Sep 2008, 23:48
Hellscrag wrote:UBerserker wrote:Darkon wrote:The house kinda reminds me of those two DM levels: Tundra and.. eh.. Villa if I'm correct.... I suppose those were also done by Nivlek?
Myscha is the author.
What he said. Nivlek was a member of the Legend team, and one of the only two mappers who actually worked on RtNP's single player campaign. He would appear to have been inspired by Mysha's work, though, as the house in this map recalls Bluff Eversmoking and The Eldora Well seems like an echo of Chizra.
And probably inspired by Eekels' stuff as well, for levels like Edge of Na Pali and Neve's Crossing.
- kea
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- Darkon
- White Tusk
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Subject:
Post Posted: 09 Sep 2008, 16:13
Mman wrote:Does anyone know an RTNP UT port that doesn't fuck up Oldskool?
nope.. I know of RTNP2UT, but never tried it out actually.. I play it in it's own 'platform'.
As for Myscha/Nivlek.. I guess i'm getting old with messing up names like that.. So yeah, let's say he got inspiration!
Never trust a Dutchman in a tulip fight.
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