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08/09/2008 - "Spire Valley" by Nivlek / Pancho

Each week a single map is discussed here in detail.

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User avatar Jethro
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Subject: 08/09/2008 - "Spire Valley" by Nivlek / Pancho

Post Posted: 08 Sep 2008, 08:02

Map Title: Spire Valley
Author: Nivlek / Pancho
From: Return to NaPali
Filename: spireland.unr

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Synopsis: After nearly being killed in UMS-Prometeus ambush you came to seek shelter in the Spire Valley. I'm afraid it was a wrong choice....

Discuss!

User avatar Buff Skeleton
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Post Posted: 08 Sep 2008, 15:42

Yes, YES!

This is probably my favorite map in all of Unreal / RTNP. It's just so huge, full of things to explore, and serene (aside from the Skaarj and Titans and all). I love that little house where the Eightball is. It's hard to tell what purpose it serves, but it just seems very calm over there once you clear the place out. The spire being visible in the distance (and not just in the skybox) is a nice touch, too.

UB_
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Post Posted: 08 Sep 2008, 17:18

Soledad was there O_o

Anyway, yes, it's a good map. Nice atmosphere and finally the Sunspire is seen again. Nivlek got the good idea of replacing the big lake from the beta with terrain.
Although I think there should have been a boat at the beginning of the map.

The gameplay is a bit off. Skaarj Infantries with Stingers found immediately near you when you ascend on the towers: not fun. Predators should have been removed, while the Titan fights are full of fail.

At least here you can spam your terran weapons, since there's a lot of ammo throughout the map.
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User avatar Jethro
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Post Posted: 08 Sep 2008, 20:36

This level is kind of fun - well, fun to play, complete nonsence in terms of storyline (but most of RtNP is to be honest). Some interesting visuals - including the house Waffnuffly mentioned.
I also like DK coop conversion - LOTS of titans and megatitans, pure fun to play online. Oh, on the downside you can meet Kamikaze Pupaes here :/
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User avatar Darkon
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Post Posted: 08 Sep 2008, 22:36

yes.. weird house... :?
Other than that.. I love the level.. pitty that the water is not transparent though. :/
Other than that.. pretty good! :tup: :tup:
Never trust a Dutchman in a tulip fight.

UB_
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Post Posted: 08 Sep 2008, 22:42

It's more like a sanctuary or a mini-chapel of some sort.
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User avatar Hellscrag
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Post Posted: 08 Sep 2008, 22:44

I do like this level, although RtNP does IMO have rather too many of these "hub" style maps without the actual substance of properly conceived combat maps to back them up.

The house kinda gives me more of a chapel vibe than a dwelling vibe. Either way, it's a nice addition by Nivlek, as are what I like to call the "water gazebos".
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User avatar Darkon
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Post Posted: 08 Sep 2008, 22:47

The house kinda reminds me of those two DM levels: Tundra and.. eh.. Villa if I'm correct.... I suppose those were also done by Nivlek?
Never trust a Dutchman in a tulip fight.

UB_
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Post Posted: 08 Sep 2008, 22:52

Darkon wrote:The house kinda reminds me of those two DM levels: Tundra and.. eh.. Villa if I'm correct.... I suppose those were also done by Nivlek?


Myscha is the author.
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User avatar Hellscrag
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Post Posted: 08 Sep 2008, 23:02

UBerserker wrote:
Darkon wrote:The house kinda reminds me of those two DM levels: Tundra and.. eh.. Villa if I'm correct.... I suppose those were also done by Nivlek?


Myscha is the author.


What he said. Nivlek was a member of the Legend team, and one of the only two mappers who actually worked on RtNP's single player campaign. He would appear to have been inspired by Mysha's work, though, as the house in this map recalls Bluff Eversmoking and The Eldora Well seems like an echo of Chizra.
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UB_
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Subject:

Post Posted: 08 Sep 2008, 23:48

Hellscrag wrote:
UBerserker wrote:
Darkon wrote:The house kinda reminds me of those two DM levels: Tundra and.. eh.. Villa if I'm correct.... I suppose those were also done by Nivlek?


Myscha is the author.


What he said. Nivlek was a member of the Legend team, and one of the only two mappers who actually worked on RtNP's single player campaign. He would appear to have been inspired by Mysha's work, though, as the house in this map recalls Bluff Eversmoking and The Eldora Well seems like an echo of Chizra.


And probably inspired by Eekels' stuff as well, for levels like Edge of Na Pali and Neve's Crossing.
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User avatar Semfry
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Post Posted: 09 Sep 2008, 10:52

Does anyone know an RTNP UT port that doesn't fuck up Oldskool?

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Post Posted: 09 Sep 2008, 11:27

Great map, I like the vast openness and to see the rough lands of planet Na Pali.

User avatar kea
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Post Posted: 09 Sep 2008, 14:12

Great map.

Some time ago me and Diamond played MH version of it quite a lot. :tup:
Wanna replay Unreal/RTNP, even started it but somehow lost savegames and can't make an effort over myself to start it again.

User avatar Darkon
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Post Posted: 09 Sep 2008, 16:13

Mman wrote:Does anyone know an RTNP UT port that doesn't fuck up Oldskool?


nope.. I know of RTNP2UT, but never tried it out actually.. I play it in it's own 'platform'.

As for Myscha/Nivlek.. I guess i'm getting old with messing up names like that.. :lol: So yeah, let's say he got inspiration!
Never trust a Dutchman in a tulip fight.

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