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Interview: Tim Sweeney on the 1st UnrealEd

Posted: 17 Jan 2018, 03:16
by jaypeezy
I haven't had the chance to read through it all yet, but figured this would be interesting for plenty of you here! ... Editor.php

A quote:
"We decided that we’d have something called "actors", because there are these actor-based programming laws defined in the 1980s in SmallTalk, which I'd really been enamored with at the time. It was all object-oriented. That seems like an appropriate start. So we came up with the idea of pawns, as well as instigators for defining who started a series of events, who gets credit for a kill, and all the other terminology."